GHSTKLUTCH14
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- Jul 29, 2012
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Am I allowed to send you my map? I mean I would be so excited to design a map just for MCSG. So am I allowed to?
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
yes i think tooOk by the server list you can see that 16 servers are running, that means that they are testing , or ?
The right place for discussions about maps: http://www.minecraftsurvivalgames.com/forums/map-downloads-and-discussions.10/Am I allowed to send you my map? I mean I would be so excited to design a map just for MCSG. So am I allowed to?
lol me too just got homeDamn i wana play... Haven't played for 2 weeks cause of vacation D:
Hey Chad uhmm. Approximately how long will this take? I Read that the Us servers should be up by 3-4 hours. it has been almost a day now. Please get back to me ASAP!We started to work on some rearranging for the Survival Game servers and tonight we are going to finished the swap. Unfortunately we need to take all servers down to make this change as we are moving data around. This change should take approximately 3-4 hours to complete.
What you can expect from the Survival Games changes this next week:
The Walls servers still being worked on and they are not ready just yet. We will be updating you as soon as we can once we are about to open the servers. 1.3 is coming out, so we are confirming the plugin is fully compatible with that change.
- Map saving bugs fix (tonight)
- Resetting maps back to default (tonight)
- Donor boost glitched aka the 'deeman' bug (fixed now)
- Modify game times back to old format (you win community!) (Tonight)
- 40 minutes games for 24 and 48 tribute games
- 60 minute games for 120 tribute games.
- New exclusive map from Vareide build team (hopefully some time this week)
- Bukkit 1.3 compatibility (checking now will update you)
- Kill Streak Bug (only affecting few people, looking into that now, fix hopefully soon)
- Deathmatch bug and client lag fixes:
- Removed lava, added bottomless pit to the void (tonight)
- Change it to day (Later this week)
- Remove both sand and the stone, loose sand falling animation (Later this week)
- Remove fire pillars and leave the stone (Later this week)
Yes to confirm peoples comments:
- DEATHMATCH IS NOT GOING TO CHANGE, however we are making a less laggy experience for everyone playing by modifying some of the blocks and removing the sand falling animation.
- As for the times of the matches, every 20 minutes, the chests reset. So if we do 30 minutes, there will only be 1 chest reset during the gaming. So reason why it's in 20 minute blocks.
- The DM trigger will stay the same and I will do another community vote on it later.
- We can add community maps however, we are very picky on what maps we add. So far we haven't found anything that stood out from the crowd but we are still looking.