1. Four person deathmatch- this has been suggested many times before, and although it would make teams of 3+ even harder to handle, it could help prevent double teaming.
2. No countdown / very short countdown- This is a less radical change that would prevent randomly agreeing to team in chat, as well as stop the cheap, near-unavoidable bowshot at the start of deathmatch. Players with bad computers would complain that they need time to load the map, but this can be circumvented by changing your render distance to tiny during the countdown, which you usually have a chance to do in my experience.
3. Players start deathmatch spaced equally apart- On a map such as Valleyside where the podiums are very tightly packed and you spawn in between the other players there is a good chance you will take a couple of hits on top of any bow shots as soon as deathmatch starts. I think this is a much better alternative and would result in the better player winning more often.
Please tell me if you agree/disagree, or if this is just wishful thinking
TL;DR tem pls i fan