1.Re-introducing mobs
So, as I'm sure some of you know, mobs used to be a regular part of MCSG, but removed upon the introduction of SG3, seeing as the corn was infested with mobs. I'd love to see mobs re-intoduced as another element in the game. The quote below is something I posted in an earlier thread.
"Mobs. In my opinion, MCSG should be a set of PvE servers, not straight PvP. Mobs give the games a more rushed feel, you find yourself in trouble far more often than in a normal game where you find yourself wandering, bored, through a map. Mobs, atleast in my expierence, make being underpowered more fun, it adds an aspect of - Search for chests, or hide. Like some people said above, mods really intensify the strategic element of the game, making it harder to hold down corn, and making you really need to think before moving into a dark area. Games are all together more exciting, and add an unpredictable new element into gameplay."