TheRandomMan1000
Ellie
- Joined
- Apr 26, 2012
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Hey guys, I've been noticing lately, I've been getting more and more ideas that in my opinion would make a great addition to the MCSG plugin. I plan to update this thread with these idea whenever I get them, as to keep my thread making to a minimum and still get all my ideas on the site. I'll also use this thread to mention some good posts I've seen go unnoticed.
1.Re-introducing mobs
So, as I'm sure some of you know, mobs used to be a regular part of MCSG, but removed upon the introduction of SG3, seeing as the corn was infested with mobs. I'd love to see mobs re-intoduced as another element in the game. The quote below is something I posted in an earlier thread.
"Mobs. In my opinion, MCSG should be a set of PvE servers, not straight PvP. Mobs give the games a more rushed feel, you find yourself in trouble far more often than in a normal game where you find yourself wandering, bored, through a map. Mobs, atleast in my expierence, make being underpowered more fun, it adds an aspect of - Search for chests, or hide. Like some people said above, mods really intensify the strategic element of the game, making it harder to hold down corn, and making you really need to think before moving into a dark area. Games are all together more exciting, and add an unpredictable new element into gameplay."
2. 1 vs. 1 Deathmatches
So lets be honest, who hasn't fough a team in DM, well it's annoying, but thats not why I'm suggesting this. Similarly to mobs, 1 vs. 1 death matches were also a regular part of MCSG, and were removed to speed up the game. Heres another post I made in an earlier thread.
"1 vs. 1 deathmatch, I know that they added 3 player deathmatches to "Speed things up" But the essence of SG is not a quick 1 off match, It's supposed to be a long grueling game that lasts for ages. More and more people are joining for quick games that they can play a bunch of in 1 sitting, but in reality MCSG was originally about everything from the 10 deaths in the first 10 minutes, from searching through trees for that last pre-deathmatch player. Not to mention that in a game usually about 2 people are overpowered, so usually DM comes down someone with nothing and two good players. I prefer an epic battle of strong players."
3. Nerfed corn refill
This one is my idea as a whole, not something I want re-introduced. Again, this is a from something I posted on a previous thread.
"Nerfed corn refill. Some of you must be like WOAH WOAH WOAH, but when I say nerf refill, I mean make it so only have of the chests refilled spawn tier 2 items (prefferably make all of them tier 1, but no-one would like that) The reason I'd like this is that it makes corn far less OP, to really get good items, you need to go to find your own tier 2's, rather than just know where the center is. Although this makes corn less of a hotspot, it caters to searching the map for new chests, rather than using 1 route and going to corn."
5. Scattered refills -
This is sort of a variation on the "Only corn refills" thingy that was used in MCSG in its dark ages. It's not the same, but I think it would be intresting in the least. Here it is.
"Scattered refill. This is another one people will hate. I say, instead of refilling all the chests at night (corn not included) only refill 50 - 75% of the chests. This way, you need to look for more chests rather than just re-running your route. This scatters players through the map, making night-time hunting more than just running to all the hotspots."
6. Hardcore servers
So, I'll just re-type this one, seeing as I didn't describe it very well in my past post. Basically what I'd love to see is a hardcore server. This would be implimented if ideas 1 -5 are disliked. These servers would consist of the elements of ideas 1 -5 piled into a single server. The servers would have slower health regeneration, but would give extra points upon every kill. These servers would cater to those of us who like a harder game. These would possibly only be open to people with a certain amount of wins, so new players wouldn't join and complain about it being to hard.
7. Bow Headshots
So this is one that I requested ages ago, but the thread died, as threads tend to do. So I decided I'll try to re-introduce the idea to a newer audience.
Basically the idea is that bow headshots do more damage. If a player is x blocks away and the arrow hits the player in the head, it does a certain amount more damage. The distance would be long, making it harder to simply spam headshots, it would be a shot you'd need to take a moment to aim, rather than pull back the bow and fire. This gives us more reward for being an accurate archer, and adds more strategy towards how you attack someone.
8. Flimsy fishing rods (Sorry G33ke!)
As I'm sure you know, flint and steel has a very low duribity on these servers as to not make it overpowered. As I'm sure you also know, fishing rods are commonly used as a defensive tool. While this is good and all, it can get tiring, people can use fishing rods almost infinatly seeing how high the duribility is. So to be honsest, if you caught someone with a fishing rod, and then pulled the hook out from afar, don't you think the rod would be damaged more than if it was used to catch a fish? I say make it so fishing rods only last long enough to have 20 uses on another person.