The pointed arches on each individual pane of the builds are rather Victorian like, and it doesn't fit in with the theme of modern building. The way some of the buildings arches back is another reminder of an industrial like era, which is therefore fitted into a fantasy like style of building, which is something I am completely fine with. As for realism, the weight and physics involved are greatly put into perspective, which is defiantly a positive sign of thought and completion. Lots of small details were added amongst the terrain, yet I do suppose more depth could have been added to the roves- Organic like rooves would be quite amazing for this style of building.
As for the terrain, the terrain is very playable, and is quite nice in fact. I would prefer a better custom tree repository however, and fixing up some of the palette involved.
All in all, a nice map, I like the concept and the framework involved. Lots of hardwork in building and presentation.
Goodluck next time!
Ah, someone noticed the styles I used, I must say I like that!
Yes I mainly used victorian/industrial building technics. This is mostly because of my personal preference for this style, but also because I imagined these styles being used in the old buildings of District 13. (because it used to be the nuclear district, I thought it needed some industrial feel to it, aswell as some modern styles).
Gravity is very important to me, because it ads another layer of realism to the map, thats why it used a lot (maybe a little to much) in Rebellions District.
I built the surface houses a long time ago, and at the time I found it very hard to build generic roves. And since the map is really old, I decided to stick with it. But I do agree with you about the roves.
Its the same story for the trees. They have been there since the beginning, and I cant imagine this map without them. I agree that some of the trees are misplaced, but I simply dont want to change them. (maybe at some point I will experiment with them)
Thanks for this comment. It reminds me of the fact that the map still need some fixing. I will look into it soon!
Cya!