Grinche630
Survivor
- Joined
- May 30, 2014
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- 33
Willing to bet Microsoft is gonna ruin minecraft.
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
My guess is that Microsoft had a lot of say in the formation of the EULA update. They had been discussing a buy out deal of Mojang for a few years now, essentially watching to see if Minecraft would succeed out of full release. It did, and the closer it got to deal signing day, the more say Microsoft has probably had in the game development side of things. The EULA has Microsoft's hand prints all over it, with the reasoning behind it being "People are making money that we could be making!? End them!"Well, the deal's gone through already, so even if Minecraft is to be 'ruined' like many people have said, there's not much we can do about it. I don't see anything terrible going wrong, but it's still early days right now. The deal's only recently been struck, and there's already rumours spreading about what this means for Minecraft. Remind you of anything?
*Cough* The EULA update *Cough*
Couldn't say it any better. Blamph, your posts are always great ^.^I have to argue against some of your points:
I'm sure they've done quite a bit of research into the game, its history, and the community that surrounds it. After all, they spent billions to buy it, right? Wrong. Microsoft has bought multiple rights to games, and game studios in the past, and out of all of them only one went on to make a decent profit for them. That company was Bungie, whose developers openly admitted to the stifling business environment that Microsoft tried to bring in after they acquired them. Halo games lacked in the fresh quality that they had in the beginning before the acquisition was made, so much so that Bungie decided to buy themselves back so they could be a small time game developing company. Lionhead and Rare are two others (there has been a smaller time game company that they bought also but these three are the large ones) that they bought, only to be relegated to mediocre games or complete obscurity after the acquisitions. Rare was a big one for me personally, as that studio made some amazing games that were big parts of my childhood. Lionhead was shifted into a cash cow that they openly milk for money with the Fable franchise.
As for the YouTubers, I understand where they are coming from with the anger. To say that they (Microsoft) won't disallow it is an assumption with no proof to validate that. They already have rules and sanctions against YTers making a profit to advertise their other games (in which these YTers could theoretically also advertise for them for free, just like Minecraft has in the past), but in Microsofts mind, these YTers aren't advertising for free. They are advertising on their dime. If what you said was true, then they just simply wouldn't already have rules and regulations up against YouTubing/streaming.
I'll sum it up in this way. Microsoft buys companies or the rights to certain things for one sole purpose: to "hopefully" make a big profit (milk the game/company for what its worth) and to hopefully gain praise for that profit so that they can go on to make even more profit! Yay, money! They aren't going to give Minecraft, or any of their games the love, focus, and dedication that a small time gaming studio typically gives to their games. They just simply won't, because they are in it for the quick profit and usually to link their game to another service of theirs. Basically, they like money.. a lot. And because they are simply buying the game, that means they have something up their sleeves to hopefully make them even more money back. Keyword in that last sentence is hopefully, because Microsoft as of the last half decade has done a phenomenal job at sabotaging not just a game, but itself. You can find lists online of their many large-scale and costly failures of the past 14 years. They are typically very late to parties, but hey, on the plus side they created the Xbox 360 and Windows 7, those weren't so bad!
Edit: I wanted to also add that for those who look at Microsoft as some phenomenal, innovative and truly caring company, think about them in this light: The people at the top of the company are no longer those who were with it in the beginning. These aren't the guys like Ballmer and Gates who truly had a passion for computing and innovating things/programs. The people at the top nowadays are the people who were best at business and making profits. They don't care about the products they make, as they don't put the time into actually making those products. They care about meeting certain goals within certain (and often way too short of time) time frames, and if those goals aren't achieved for that product, then that product is essentially shelved. They don't put the money to paying their developers for more developing time, therefor the game or product goes on the bottom of the priority list and boom, they tally it as a lost cause. This goes for other top dogs out there like Activision and EA, though Activision to a lesser extent.
I do think it's quite worthy of note that Microsoft was under different management at the time. Minecraft also has a very unique way of running and is an existing game, and we haven't really seen much like it before. What they're going to do with it can't be simply exactly like other studios.I have to argue against some of your points:
I'm sure they've done quite a bit of research into the game, its history, and the community that surrounds it. After all, they spent billions to buy it, right? Wrong. Microsoft has bought multiple rights to games, and game studios in the past, and out of all of them only one went on to make a decent profit for them. That company was Bungie, whose developers openly admitted to the stifling business environment that Microsoft tried to bring in after they acquired them. Halo games lacked in the fresh quality that they had in the beginning before the acquisition was made, so much so that Bungie decided to buy themselves back so they could be a small time game developing company. Lionhead and Rare are two others (there has been a smaller time game company that they bought also but these three are the large ones) that they bought, only to be relegated to mediocre games or complete obscurity after the acquisitions. Rare was a big one for me personally, as that studio made some amazing games that were big parts of my childhood. Lionhead was shifted into a cash cow that they openly milk for money with the Fable franchise.
As for the YouTubers, I understand where they are coming from with the anger. To say that they (Microsoft) won't disallow it is an assumption with no proof to validate that. They already have rules and sanctions against YTers making a profit to advertise their other games (in which these YTers could theoretically also advertise for them for free, just like Minecraft has in the past), but in Microsofts mind, these YTers aren't advertising for free. They are advertising on their dime. If what you said was true, then they just simply wouldn't already have rules and regulations up against YouTubing/streaming.
I'll sum it up in this way. Microsoft buys companies or the rights to certain things for one sole purpose: to "hopefully" make a big profit (milk the game/company for what its worth) and to hopefully gain praise for that profit so that they can go on to make even more profit! Yay, money! They aren't going to give Minecraft, or any of their games the love, focus, and dedication that a small time gaming studio typically gives to their games. They just simply won't, because they are in it for the quick profit and usually to link their game to another service of theirs. Basically, they like money.. a lot. And because they are simply buying the game, that means they have something up their sleeves to hopefully make them even more money back. Keyword in that last sentence is hopefully, because Microsoft as of the last half decade has done a phenomenal job at sabotaging not just a game, but itself. You can find lists online of their many large-scale and costly failures of the past 14 years. They are typically very late to parties, but hey, on the plus side they created the Xbox 360 and Windows 7, those weren't so bad!
Edit: I wanted to also add that for those who look at Microsoft as some phenomenal, innovative and truly caring company, think about them in this light: The people at the top of the company are no longer those who were with it in the beginning. These aren't the guys like Ballmer and Gates who truly had a passion for computing and innovating things/programs. The people at the top nowadays are the people who were best at business and making profits. They don't care about the products they make, as they don't put the time into actually making those products. They care about meeting certain goals within certain (and often way too short of time) time frames, and if those goals aren't achieved for that product, then that product is essentially shelved. They don't put the money to paying their developers for more developing time, therefor the game or product goes on the bottom of the priority list and boom, they tally it as a lost cause. This goes for other top dogs out there like Activision and EA, though Activision to a lesser extent.
I also don't see where the EULA makes any money for Mojang or even stops that much. I hate pay-to-win which took the largest hit and I don't have a huge amount of sympathy for that area.My guess is that Microsoft had a lot of say in the formation of the EULA update. They had been discussing a buy out deal of Mojang for a few years now, essentially watching to see if Minecraft would succeed out of full release. It did, and the closer it got to deal signing day, the more say Microsoft has probably had in the game development side of things. The EULA has Microsoft's hand prints all over it, with the reasoning behind it being "People are making money that we could be making!? End them!"
I have to argue against some of your points:
I'm sure they've done quite a bit of research into the game, its history, and the community that surrounds it. After all, they spent billions to buy it, right? Wrong. Microsoft has bought multiple rights to games, and game studios in the past, and out of all of them only one went on to make a decent profit for them. That company was Bungie, whose developers openly admitted to the stifling business environment that Microsoft tried to bring in after they acquired them. Halo games lacked in the fresh quality that they had in the beginning before the acquisition was made, so much so that Bungie decided to buy themselves back so they could be a small time game developing company. Lionhead and Rare are two others (there has been a smaller time game company that they bought also but these three are the large ones) that they bought, only to be relegated to mediocre games or complete obscurity after the acquisitions. Rare was a big one for me personally, as that studio made some amazing games that were big parts of my childhood. Lionhead was shifted into a cash cow that they openly milk for money with the Fable franchise.
As for the YouTubers, I understand where they are coming from with the anger. To say that they (Microsoft) won't disallow it is an assumption with no proof to validate that. They already have rules and sanctions against YTers making a profit to advertise their other games (in which these YTers could theoretically also advertise for them for free, just like Minecraft has in the past), but in Microsofts mind, these YTers aren't advertising for free. They are advertising on their dime. If what you said was true, then they just simply wouldn't already have rules and regulations up against YouTubing/streaming.
I'll sum it up in this way. Microsoft buys companies or the rights to certain things for one sole purpose: to "hopefully" make a big profit (milk the game/company for what its worth) and to hopefully gain praise for that profit so that they can go on to make even more profit! Yay, money! They aren't going to give Minecraft, or any of their games the love, focus, and dedication that a small time gaming studio typically gives to their games. They just simply won't, because they are in it for the quick profit and usually to link their game to another service of theirs. Basically, they like money.. a lot. And because they are simply buying the game, that means they have something up their sleeves to hopefully make them even more money back. Keyword in that last sentence is hopefully, because Microsoft as of the last half decade has done a phenomenal job at sabotaging not just a game, but itself. You can find lists online of their many large-scale and costly failures of the past 14 years. They are typically very late to parties, but hey, on the plus side they created the Xbox 360 and Windows 7, those weren't so bad!
Edit: I wanted to also add that for those who look at Microsoft as some phenomenal, innovative and truly caring company, think about them in this light: The people at the top of the company are no longer those who were with it in the beginning. These aren't the guys like Ballmer and Gates who truly had a passion for computing and innovating things/programs. The people at the top nowadays are the people who were best at business and making profits. They don't care about the products they make, as they don't put the time into actually making those products. They care about meeting certain goals within certain (and often way too short of time) time frames, and if those goals aren't achieved for that product, then that product is essentially shelved. They don't put the money to paying their developers for more developing time, therefor the game or product goes on the bottom of the priority list and boom, they tally it as a lost cause. This goes for other top dogs out there like Activision and EA, though Activision to a lesser extent.
Your profile pic matches perfectly with your statement.Nether = $9.99 - EXPANSION DEAL
End = $19.99 - THE END DEAL!!!!
Jolly good isn't it?
These are exactly my thoughts and its what Ive been trying to say. Im glad at least you are better than me at explaining what you think BlamphI have to argue against some of your points:
I'm sure they've done quite a bit of research into the game, its history, and the community that surrounds it. After all, they spent billions to buy it, right? Wrong. Microsoft has bought multiple rights to games, and game studios in the past, and out of all of them only one went on to make a decent profit for them. That company was Bungie, whose developers openly admitted to the stifling business environment that Microsoft tried to bring in after they acquired them. Halo games lacked in the fresh quality that they had in the beginning before the acquisition was made, so much so that Bungie decided to buy themselves back so they could be a small time game developing company. Lionhead and Rare are two others (there has been a smaller time game company that they bought also but these three are the large ones) that they bought, only to be relegated to mediocre games or complete obscurity after the acquisitions. Rare was a big one for me personally, as that studio made some amazing games that were big parts of my childhood. Lionhead was shifted into a cash cow that they openly milk for money with the Fable franchise.
As for the YouTubers, I understand where they are coming from with the anger. To say that they (Microsoft) won't disallow it is an assumption with no proof to validate that. They already have rules and sanctions against YTers making a profit to advertise their other games (in which these YTers could theoretically also advertise for them for free, just like Minecraft has in the past), but in Microsofts mind, these YTers aren't advertising for free. They are advertising on their dime. If what you said was true, then they just simply wouldn't already have rules and regulations up against YouTubing/streaming.
I'll sum it up in this way. Microsoft buys companies or the rights to certain things for one sole purpose: to "hopefully" make a big profit (milk the game/company for what its worth) and to hopefully gain praise for that profit so that they can go on to make even more profit! Yay, money! They aren't going to give Minecraft, or any of their games the love, focus, and dedication that a small time gaming studio typically gives to their games. They just simply won't, because they are in it for the quick profit and usually to link their game to another service of theirs. Basically, they like money.. a lot. And because they are simply buying the game, that means they have something up their sleeves to hopefully make them even more money back. Keyword in that last sentence is hopefully, because Microsoft as of the last half decade has done a phenomenal job at sabotaging not just a game, but itself. You can find lists online of their many large-scale and costly failures of the past 14 years. They are typically very late to parties, but hey, on the plus side they created the Xbox 360 and Windows 7, those weren't so bad!
Edit: I wanted to also add that for those who look at Microsoft as some phenomenal, innovative and truly caring company, think about them in this light: The people at the top of the company are no longer those who were with it in the beginning. These aren't the guys like Ballmer and Gates who truly had a passion for computing and innovating things/programs. The people at the top nowadays are the people who were best at business and making profits. They don't care about the products they make, as they don't put the time into actually making those products. They care about meeting certain goals within certain (and often way too short of time) time frames, and if those goals aren't achieved for that product, then that product is essentially shelved. They don't put the money to paying their developers for more developing time, therefor the game or product goes on the bottom of the priority list and boom, they tally it as a lost cause. This goes for other top dogs out there like Activision and EA, though Activision to a lesser extent.
Thank you!Your profile pic matches perfectly with your statement.