Being the person who worked to put the person with 30,000 points in the #1 spot on /top (in order to have someone pass Zeejayy
), I disagree with what is being said here. I don't often disagree with G33ke (as he's nearly always right), but I fell I have to here.
First of all, though I agree that victories are not the most accurate means of measuring skill (as they are based primarily on time played), measuring skill with points is in no way accurate. It sets the focus of the game upon killing people with high points, and winning becomes inconsequential. Say some guy had a plan in which he would go to a server with a high pointed player in it, punch that person to death, then disconnect. Getting up to 300 points per kill in that manner, they would shortly become the top ranked player, even if they had no victories. All you need to do is get points, not actually have any skill in the games.
In the current system, it is a combination of wins and points that matter. Wins, though it is much easier to accumulate them with more time on your hands, DO reflect the skill needed to actually win that number of games. And points, actually matter more in my opinion with the bounty system, as, though they might not be a truly accurate representation of your skill, they do take a large modicum of skill to maintain, and that is much more apparent with the higher numbers that only appear through bounties.
And plus, bounties are just so much FUN