M
Experienced
- Joined
- Mar 9, 2013
- Messages
- 217
- Reaction score
- 292
Hey guys,
I just wanted to make this thread to see if anyone can help me out with this.
As you might know, from 1.7+, you can now change sounds in resource packs.
What I wanted to do is change some sounds in my own resource pack.
If anyone wants to know, I wanted to change the 'ding' sound when you hit someone with a bow, to a hitmarker sound (if you don't know what that is, watch snipars or xSweg).
I found the sound (called succesful_hit, which is in .minecraft/assets/legacy/sounds/random).
The sound is saved in a 'Ogg Vorbis' file.
So what I did was I got the hitmarker sound in Sony Vegas, and rendered it into Ogg Vorbis.
What I then did was create a folder in my resource pack called sounds (assets/minecraft/sounds), and then create another folder called random (assets/minecraft/sounds/random). This to exactly copy the original assets folder in .minecraft. I put the in Ogg Vorbis rendered succesful_hit file in it, but when hitting someone with a bow, nothing happens. It's just the same default minecraft sound.
My question: How do you fix this? Do I have to copy the whole sounds folder into my resource pack or something? Or have I done something else wrong?
FYI: I have also posted this on other forums and I am waiting for a reaction, so if you don't have an answer, don't feel ashamed or whatever.
I just wanted to make this thread to see if anyone can help me out with this.
As you might know, from 1.7+, you can now change sounds in resource packs.
What I wanted to do is change some sounds in my own resource pack.
If anyone wants to know, I wanted to change the 'ding' sound when you hit someone with a bow, to a hitmarker sound (if you don't know what that is, watch snipars or xSweg).
I found the sound (called succesful_hit, which is in .minecraft/assets/legacy/sounds/random).
The sound is saved in a 'Ogg Vorbis' file.
So what I did was I got the hitmarker sound in Sony Vegas, and rendered it into Ogg Vorbis.
What I then did was create a folder in my resource pack called sounds (assets/minecraft/sounds), and then create another folder called random (assets/minecraft/sounds/random). This to exactly copy the original assets folder in .minecraft. I put the in Ogg Vorbis rendered succesful_hit file in it, but when hitting someone with a bow, nothing happens. It's just the same default minecraft sound.
My question: How do you fix this? Do I have to copy the whole sounds folder into my resource pack or something? Or have I done something else wrong?
FYI: I have also posted this on other forums and I am waiting for a reaction, so if you don't have an answer, don't feel ashamed or whatever.