CAmadeusA
District 13
- Joined
- Jul 1, 2012
- Messages
- 1,824
- Reaction score
- 3,043
Being staff for each era, this ^^ Has been every era.The era in which everybody constantly whines about moderators not being 'good' enough.
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
Being staff for each era, this ^^ Has been every era.The era in which everybody constantly whines about moderators not being 'good' enough.
Not sure about revolutionary honeyThe best and most revolutionary era : I present....TheNumberEra
I shall volunteer as part of being in this "sass"The "worship and praise members of The Cube" era, or the "sass" era.
<3 ilysmJoey Graceffa era for me, that's how I found out about MCSG.
Also it might sound weird, but I kind of miss the "Bajan era". I basically grew up as a staff member during the height of that time, and on dealing with problems related to that whole thing. Pretty nostalgic actually.
I agree that this is the tryhard era (among many other things), but I miss the days when it was hard to win. Now there's a basic formula to winning that pretty much everyone can follow: get a chest route, get gear, kill the other players and win. It may have gotten harder since all the players have gotten better, but there is still a strategy to win. I miss the days back in beta where everyone was a noob, and you would run around on SG 1 in leather armor, and hide in a tree if you saw someone come close. I know the feeling has been somewhat recreated in the form of SG Classic, but it's not the same. I'm not nostalgic for being under geared and being killed by mobs. I'm nostalgic for the days when I was exploring something new, and I really didn't know what was going to happen. Nowadays, each game is really just a rinse and repeat, and any wins you get are just another number tallied on to the 1000+ you already have. Back when I started playing, you needed 26 wins to get into the top 100 (I remember, because that's the amount I had when I hit #100), and every win felt like a victory. Bringing back the gameplay from those days won't bring back the feelings, because it's the players who've changed more than the game. They care far more about winning a match than the journey it takes to get there. Each game is either a win, or a loss, not the adventure it used to be. Everyone is far too good at the game to enjoy the simple pleasures MCSG used to hold, and that's not going to change.The tryhard era. I miss the days when it was easy to win. Well I guess all good things must end.