MCGamer's downfall…MCSG's downfall…SG's downfall…Minecraft's downfall…
The funny thing is, these are all connected.
To start investigating why something isn't going as planned, you need to find the root of the problem, to find that, we must start on a big scale: time.
In essence, Minecraft has run a long long course, and surprisingly, it's holding it's own…somewhat. The influx of players seems to be balancing the old players leaving due to boredom and moving interests. But the new players have a plastic cover to them that seems to be the only thing everyone else sees: stereotypes, that this game is a block game for five year olds.
What does this have to do in this situation?
Well, the fact is is that these stereotypes have been ingrained into everyone, and they were created by the community, we have dug a grave for ourselves by representing ourselves as immature and slow, something that isn't us and shouldn't be, this is why change comes slowly and why MCGamer's 'strict'.
SG's downfall is more of the same, but UHC on Badlion, say, has more modern foundation to go on. People want to practice PVP and so they go onto the 1v1 servers they have, they experience the survival there, and if they want a break they can go there, but UHC is an attracter.
MCGamer on the other hand? It has none of this foundation build-up of gamemodes that provides variety instead of quantity, which is what we have, this is what keeps players playing, and what gets players to play. When I say unoriginality, this is what I mean.
And financially, MCGamer isn't making the smartest moves thinking in the long term, there are so many factors that I'm not even going to list, but it's all choice from here, no 'letting things play out' to save the servers.