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- Mar 10, 2013
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Hello Tributes,
We are excited to release a build of the oft-requested, much anticipated Chest Update. Not only have Tier 1 and Tier 2 chests been rebalanced for gameplay purposes, but we have introduced Tier 3 chests which hold only the rarest and most rewarding items. This update delivers some major gameplay balances by altering chest loads and adding requested items, restoring the focus of Survival for our Survival Games.
Current contents of Tier 3 chests:
We plan to expand the beta into all regions in the near future, and will most likely assign the affected updates to the first ten numbered servers (e.g. EU 1-10, AU 1-10, CA 1-10, etc).
The Developers want to stress the fact that the updates are in a Beta stage of development. That means that the updates are mostly finalized, and we are will be working out the bugs and fine tuning.
We released it for the Public to try because we want the community's help in development, notably reporting bugs and finding gameplay issues. If you want to help out with the development, please make a report.
Found a bug? Be sure to report it. To make a Bug Report, make a thread with the title Bug: and a description of the problem, such as, "Bug: Chests Not Appearing". Then follow the template here:
Insubstantial gripes such as, "The game is not fun", "This ruins my chest route", or, "I want to focus more on PvP" will be ignored. The Balance Reports are meant to balance the game within the intended direction of blending PvP action with a focus on survival, and are not meant to be used as a soapbox to advocate for someone's personal opinion of "how SG should be". Plus, the sooner we quash the temptation to whine about change, the sooner and easier we will all adapt to it.
This thread will be locked for Release Notes purposes, and will give a place for the Devs to put changelogs (just reply to this thread).
More notes may be coming, and any additions or changes will be posted here.
Even as we update the game, may the odds continue to be in your favor.
We are excited to release a build of the oft-requested, much anticipated Chest Update. Not only have Tier 1 and Tier 2 chests been rebalanced for gameplay purposes, but we have introduced Tier 3 chests which hold only the rarest and most rewarding items. This update delivers some major gameplay balances by altering chest loads and adding requested items, restoring the focus of Survival for our Survival Games.
Current contents of Tier 3 chests:
- Golden Apple
- 3 Experience Bottles
- Workbench
- Iron Sword
- Iron Helmet
- Iron Boots
- Chainmail Chestplate
- Iron Leggings
- 2 TNT
Interested in trying out the Chest Update? Come check out servers US 1-10.
We plan to expand the beta into all regions in the near future, and will most likely assign the affected updates to the first ten numbered servers (e.g. EU 1-10, AU 1-10, CA 1-10, etc).
The Developers want to stress the fact that the updates are in a Beta stage of development. That means that the updates are mostly finalized, and we are will be working out the bugs and fine tuning.
Be warned: there will be bugs, and gameplay may be rough.
Furthermore, things are likely to change without warning.
But we're working to fix all of those, that's why we want your help.
Furthermore, things are likely to change without warning.
But we're working to fix all of those, that's why we want your help.
We released it for the Public to try because we want the community's help in development, notably reporting bugs and finding gameplay issues. If you want to help out with the development, please make a report.
Found a bug? Be sure to report it. To make a Bug Report, make a thread with the title Bug: and a description of the problem, such as, "Bug: Chests Not Appearing". Then follow the template here:
Do you believe that the update has hampered gameplay on MCSG in a critical way? Is there too little food, too many items, or too large of a chest restock delay? If so, please make a Balance Report. To make a Balance Report, make a thread with the title Balance: and a description of the problem, such as, "Balance: Too Many Potatoes". Then follow the template here:Problem (What is the problem?):
Server (What server were you playing on?):
Time and Date:
Map (What map were you playing on?):
Description of the Bug (Provide evidence if possible):
Do note that the Balance Reports will be held to a higher level of scrutiny, since not everyone's opinions on what balanced gameplay is may be accurate or considerable for the majority of players. Please use them to point out flaws in gameplay that result in unfair odds, unplayable games, or cheap tactics.Problem (What is the problem?):
Why does the problem cause an imbalance?:
Suggestion to solve the problem:
Insubstantial gripes such as, "The game is not fun", "This ruins my chest route", or, "I want to focus more on PvP" will be ignored. The Balance Reports are meant to balance the game within the intended direction of blending PvP action with a focus on survival, and are not meant to be used as a soapbox to advocate for someone's personal opinion of "how SG should be". Plus, the sooner we quash the temptation to whine about change, the sooner and easier we will all adapt to it.
This thread will be locked for Release Notes purposes, and will give a place for the Devs to put changelogs (just reply to this thread).
More notes may be coming, and any additions or changes will be posted here.
Even as we update the game, may the odds continue to be in your favor.
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