Rabiatic
Spectator
- Joined
- May 30, 2012
- Messages
- 17
- Reaction score
- 3
I've been playing survival games for a couple of days now, and I must say that I'm really impressed with what's been done with the game. The idea behind it is pure genius. However, the way the game works now doesn't seem really fair or very fun to me. There are some additions that I would like to point out that would make the game a million times better:
1. Don't let all the start items lie in the start chests. Of course I get the idea, run for the chests and get good loot so that you can gain an advantage. I'm fine with that. But the way the starting chests work now is kind of ridiculous. You have to run for the chests, and if you happen to stand in front of the wrong chest and don't get a decent item, you're basically ALL OF THE BUNNIES. Any somewhat skilled player will be able to beat you if he got a iron chestplate and a wooden sword and you got 1 diamond. Therefore, my suggestion is that the most valuable starting items should be split between the players (1 gets maybe an iron chestplate, another one gets an iron sword so on) and put in their inventory as the game starts. Then you can can have some lesser, but still valuable items in the chests. Not only will this make the early game much more exciting since people actually may have weapons and therefore going to the chests will be risky, but it also makes the game more fun and balanced.
2. Don't let the start chests contain the only good items. I've come to realize that going to the top of the tallest buildings is completely pointless. Not only is it extremely dangerous to go up a tall building with a crazy amount of mobs, it's also really time consuming. And the chests at the top contains the exact same loot as in any other chest. That is just silly. You don't get paid for your efforts, and therefore it's much smarter going for the lower chests than those in the higher ones. My suggestion is that there should be a system that works like this: Depending on the difficulty of obtaining the chest's loot, there should be better and better items for each difficulty level. For example, a chest which is close to spawn and easily obtainable should have lesser items in it (like the items which is there now, leather armor, stone swords etc.). The chests further away from spawn and which is hard to obtain, should contain good items (for example diamond armor, swords, axes, diamonds, iron, gold, golden apples, enchanted items(?) etc.). This would make additional strategical opportunities throughout the games (will you go for the best item straight away with the risk of being killed, or will you safe it out and try to kill the opponents with the lesser items before they get to the good ones), and also make the late game less pointless. Right now the game works like if you get a couple of kills and get some good items in the start, you are unbeatable from there on. That's what I think needs to change to make the game better.
Again, thanks for creating this great game, and I hope you take my suggestions to considering.
1. Don't let all the start items lie in the start chests. Of course I get the idea, run for the chests and get good loot so that you can gain an advantage. I'm fine with that. But the way the starting chests work now is kind of ridiculous. You have to run for the chests, and if you happen to stand in front of the wrong chest and don't get a decent item, you're basically ALL OF THE BUNNIES. Any somewhat skilled player will be able to beat you if he got a iron chestplate and a wooden sword and you got 1 diamond. Therefore, my suggestion is that the most valuable starting items should be split between the players (1 gets maybe an iron chestplate, another one gets an iron sword so on) and put in their inventory as the game starts. Then you can can have some lesser, but still valuable items in the chests. Not only will this make the early game much more exciting since people actually may have weapons and therefore going to the chests will be risky, but it also makes the game more fun and balanced.
2. Don't let the start chests contain the only good items. I've come to realize that going to the top of the tallest buildings is completely pointless. Not only is it extremely dangerous to go up a tall building with a crazy amount of mobs, it's also really time consuming. And the chests at the top contains the exact same loot as in any other chest. That is just silly. You don't get paid for your efforts, and therefore it's much smarter going for the lower chests than those in the higher ones. My suggestion is that there should be a system that works like this: Depending on the difficulty of obtaining the chest's loot, there should be better and better items for each difficulty level. For example, a chest which is close to spawn and easily obtainable should have lesser items in it (like the items which is there now, leather armor, stone swords etc.). The chests further away from spawn and which is hard to obtain, should contain good items (for example diamond armor, swords, axes, diamonds, iron, gold, golden apples, enchanted items(?) etc.). This would make additional strategical opportunities throughout the games (will you go for the best item straight away with the risk of being killed, or will you safe it out and try to kill the opponents with the lesser items before they get to the good ones), and also make the late game less pointless. Right now the game works like if you get a couple of kills and get some good items in the start, you are unbeatable from there on. That's what I think needs to change to make the game better.
Again, thanks for creating this great game, and I hope you take my suggestions to considering.