Mamiamato24
Diamond
- Joined
- Apr 20, 2012
- Messages
- 7,395
- Reaction score
- 19,215
Being apart of the MCSG community for over a year now, I know what people like and dislike from maps. I know that over time, people's opinions have vastly changed and once popular maps are now considered obsolete by today's crowd. I am making this thread just to give a few of my personal tips to aspiring builders wanting to create a map for the servers. I may not be the best builder, or even built a map that was accepted onto the servers, but I feel that these tips could help some people.
So without further to do, let's begin!
1) Size: I can tell you one thing for sure, not many people like big maps. Most people like short, fast-paced and action-filled games, rather than slow ones which take up the whole thirty minutes. This makes the majority of Team Vareide maps underplayed considering 4/5 of them are massive. So basically, do NOT make a big map. The old-timers might disagree with this, and say that a bigger map mimics what the Survival Games would be like realistically, but the majority of the players don't give a poop about that and just want to play a short game.So without further to do, let's begin!
2) Balance: There must be a balance between water/ice and land. I can tell you that not very many people like a map that's 50% water. It leads to dreadfully annoying ice and water chases, and makes it easy for someone you're chasing to escape your grasp. I suggest keeping water to a minimum on a map, but if it's necessary, make sure there is some way of transportation around it, whether it'd be bridges, lily pads, or whatever does the job.
3) Theme: Don't use a theme that's already been used. You must be creative when you make a map. Let's take "Hell Games" for example, arguably the most dreadful and hated map that has ever been put on the MCSG servers. Why did people hate it? It resembled Survival Games 1 way too much, and the majority of the map was forest, which people DID NOT like. Don't make a map that is similar in any way to one that's on the servers. As I said before, BE CREATIVE. People like to experience different kinds of maps.
4) Theme 2.0: The map NEEDS to have a theme. You CANNOT make a map that is forest and random structures. The map needs to have an atmosphere, a time-set... it can even be a point in history. Everything needs to compliment each other and fit well with each other. For example, don't have a beach on a space-themed map. It just doesn't make sense. One of the first things you should do when making a map is come up with a theme for it.
5) A catchy name: This applies to new maps. For example, if you're a new player and in a lobby and see the maps list, would you vote for a map named "Sky Stuff" or would you vote for one named "Death Valley"? Obviously the second one. This one isn't as important as the others, but it is a factor that counts in the popularity of the map. Make sure to come up with a catchy and interesting name to grab the attention of the audience.
6) Chests: Make sure your map has enough chests. Nobody likes when a map has far from enough chests, and everyone is in full leather by deathmatch. Make sure the chests are evenly spaced, and possibly have a few hotspots around the map with some chests more densely placed. You should be able to run in any direction and get some decent gear. Another great tip is to have SOME chests out in the open and SOME hidden. It creates a good balance, and you would know that a chest more hidden has a higher chance of being tier 2. It isn't good to have ALL the chest out in the open, as that would make the map too easy, or vice versa.
7) Look: I think this is a fairly obvious one. Make your structures look good. Make sure they're properly sized, detailed (do not go too crazy with the details), and overall look visually appealing. Also, make sure you use different materials around the map. I see too many maps on the forums which have all the structures in one or very few materials. It doesn't look very nice. I would also suggest asking a map creator (preferably one who has a map on the servers) to look over it and give you a few pointers. Asking other people for constructive criticism is important because not everybody will perceive the map as you would.
8) Terrain: It is vital to make your terrain looks visually appealing. NEVER, EVER use Vanilla terrain. It is naturally spawned, and looks extremely clumpy, blocky, and is usually hard to navigate. I suggest getting to know how to use WE or VS to make your terrain look a lot more uniform and appealing. I also suggest not to make your terrain flat. It is good to have some fairly flat areas in the map for some good PvP, but an entire flat map looks dull. The terrain should also fit with the theme, like having craters in a Moon-styled map, or some hills for a mountainous themed map.
I'll add some more tips later as I think them up. I just wanted to get some that were on my mind out now. I hope these have helped in any way!