TrevorBrown
Survivor
- Joined
- Jun 25, 2012
- Messages
- 105
- Reaction score
- 16
As a MCSG fan, I have came up with several ideas that would make these servers better, cleaner, and more awesome!
-Sponsors.
Like in the Hunger Games, sponsors give tributes items if they are in need. Perhaps we can get a special group of people to monitor the tributes and give them items! Perhaps donors could get sponsors more often, or if someone is struggling to stay alive or something like that. A message would pop up and it would say:
[SurvivalGames] The sponsor Trevor_Brown has given you a wooden sword!
Now, of course, sponsors can play but cannot give themselves an item, another sponsor will have to do that!![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Also, you can't give someone a diamond sword just when they started! The sponsors should be able to make it fair when giving people items.
-Donations
I've visited quite a few servers, and saw that they have donations as well. Most of them include iron, gold, etc. but there was one that caught my eye: Bedrock donator. Bedrock donators could pay a fair price of maybe $60-$80 USD and get some pretty awesome perks! Plus, you get your name in a cool dark grey:
[SurvivalGames](415) Trevor_Brown has joined the server.
Sorry about the text being a little bit dark.
Bedrock donators could perhaps:
Join full lobbies (of course.)
5 points per vote in the lobby (Along with the VIPs)
Points increase/decrease (Explained below)
Maybe - Just maybe - get a special cape only seen on the MCSG servers as being a bedrock donator? That would be pretty cool
![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Special privileges on the creative and tekkit servers (Firespread, etc.)
-Donator Privileges
I have thought up of some pretty cool donator privileges:
-Points increase per kill
-Iron = +5 per kill
-Gold = +10 per kill
-Diamond = +15 per kill
-Bedrock = +20 per kill
Now the numbers don't have to be exactly as I suggested, but just a thought!![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
-Points decrease per death
-Iron = Loss of 4 points per death
-Gold = Loss of 3 points per death
-Diamond = Loss of 2 points per death
-Bedrock = Loss of 2 points per death*
*Keep it at 2 or more, otherwise this would be unfair.
I might have taken it a bit too far with the loss of only 2 points per death, so maybe we can swap out some numbers so it is fair.
I have also thought of a great idea: Donator servers!
We could have servers for each of the donators, maybe with the IPs like this:
iron.mcsg.in
gold.mcsg.in
diamond.mcsg.in
bedrock.mcsg.in
As a suggestion, maybe each donator server could have it's own little theme! Iron donator servers get an iron-age theme? Gold donators: Maybe a gold mine?
-Overall realism
I also want to add a couple of realistic factors to the servers similar to the hunger games.
Now, this might add on some time, but maybe we could allow players to enter their pedestals like tributes do in the hunger games: The players perhaps spawn in a lobby, a message saying something like:
[SurvivalGames] Tributes, report to your pedestal rooms. If you do not do this within 1 minute, you will be kicked.
We could be assigned into our districts as we enter the servers. Say, If I joined the server fourth, I would be assigned district 2. If someone joined 10th, they would be assigned district 5, etc.
Speaking of the lobby, I have also suggested perhaps a training arena. You could open a chest full of bows and arrows and shoot at practice dummies or targets or whatever can be put there. Maybe an obstacle course, where you have to navigate through mini-rivers or climb a small yet steep mountain, all in the lobby.
One last thing here: Easter eggs. I just don't get the point of Easter eggs, you just open chests or look at signs. Perhaps if you open up a chest, you will get a point while in the lobby (not actual points, but just "points" or "checks". If you find all the eggs, perhaps you start out with something like a wooden sword or a leather cap or something like that.![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Finally, monitoring servers.
You don't know how many times I've been ticked that a hacker killed me, or a spammer takes over the chat box and doesn't stop, or how all caps can just get out of hand. I might suggest the moderators and administrators could perhaps get some kind of "tracking software" or something like that where if they were on a server, they could do a command like /status or /servers, and that will give an average rating of the behavior of a server. For example, if a mod did /status, this is what would appear:
[SurvivalGames] Server status:
Us1: Good
Us2: Good
Us3: Medium
Us4: Good
Us5: Good
Us6: Good
Us7: Bad
Type /status 2 to check the next list of servers.
If a server looks medium or bad, the mod could type in a command like: /status us7 to get some options.
[SurvivalGames] Us7 Status:
Bad
Commands:
/tp To teleport to Us7.
/tpsneak To teleport to Us7 hidden.
/viewchat To view Us7 chat.
/list View players in Us7.
/ban Ban a player.
/kick Kick a player from Us7.
I just thought of this recently: Sometimes, I play Mr.Wanttobemod, and because a lot of people think I'm an admin (lol
) I can keep servers under control. Then there are the users who challenge me to kick someone, which I don't have the power to do. I think that it would be cool to allow donors to bring a mod onto a server if there is activity going on. They could maybe either bring a mod of their choice on, or make a random one get on the server with the command /mod
[SurvivalGames] Server activity is bad. Choose a mod to come on.
To bring a mod on, do /<modname>
Cameron224
qqoopp
CodeGlue
Chadthedj
Do /random to bring a random mod on the server.
Do /quit if there is a mistake.
Just a few of my ideas! A lot of info as well. Hope you like or consider my ideas!
-Trevor_Brown
-Sponsors.
Like in the Hunger Games, sponsors give tributes items if they are in need. Perhaps we can get a special group of people to monitor the tributes and give them items! Perhaps donors could get sponsors more often, or if someone is struggling to stay alive or something like that. A message would pop up and it would say:
[SurvivalGames] The sponsor Trevor_Brown has given you a wooden sword!
Now, of course, sponsors can play but cannot give themselves an item, another sponsor will have to do that!
Also, you can't give someone a diamond sword just when they started! The sponsors should be able to make it fair when giving people items.
-Donations
I've visited quite a few servers, and saw that they have donations as well. Most of them include iron, gold, etc. but there was one that caught my eye: Bedrock donator. Bedrock donators could pay a fair price of maybe $60-$80 USD and get some pretty awesome perks! Plus, you get your name in a cool dark grey:
[SurvivalGames](415) Trevor_Brown has joined the server.
Sorry about the text being a little bit dark.
Bedrock donators could perhaps:
Join full lobbies (of course.)
5 points per vote in the lobby (Along with the VIPs)
Points increase/decrease (Explained below)
Maybe - Just maybe - get a special cape only seen on the MCSG servers as being a bedrock donator? That would be pretty cool
Special privileges on the creative and tekkit servers (Firespread, etc.)
-Donator Privileges
I have thought up of some pretty cool donator privileges:
-Points increase per kill
-Iron = +5 per kill
-Gold = +10 per kill
-Diamond = +15 per kill
-Bedrock = +20 per kill
Now the numbers don't have to be exactly as I suggested, but just a thought!
-Points decrease per death
-Iron = Loss of 4 points per death
-Gold = Loss of 3 points per death
-Diamond = Loss of 2 points per death
-Bedrock = Loss of 2 points per death*
*Keep it at 2 or more, otherwise this would be unfair.
I might have taken it a bit too far with the loss of only 2 points per death, so maybe we can swap out some numbers so it is fair.
I have also thought of a great idea: Donator servers!
We could have servers for each of the donators, maybe with the IPs like this:
iron.mcsg.in
gold.mcsg.in
diamond.mcsg.in
bedrock.mcsg.in
As a suggestion, maybe each donator server could have it's own little theme! Iron donator servers get an iron-age theme? Gold donators: Maybe a gold mine?
-Overall realism
I also want to add a couple of realistic factors to the servers similar to the hunger games.
Now, this might add on some time, but maybe we could allow players to enter their pedestals like tributes do in the hunger games: The players perhaps spawn in a lobby, a message saying something like:
[SurvivalGames] Tributes, report to your pedestal rooms. If you do not do this within 1 minute, you will be kicked.
We could be assigned into our districts as we enter the servers. Say, If I joined the server fourth, I would be assigned district 2. If someone joined 10th, they would be assigned district 5, etc.
Speaking of the lobby, I have also suggested perhaps a training arena. You could open a chest full of bows and arrows and shoot at practice dummies or targets or whatever can be put there. Maybe an obstacle course, where you have to navigate through mini-rivers or climb a small yet steep mountain, all in the lobby.
One last thing here: Easter eggs. I just don't get the point of Easter eggs, you just open chests or look at signs. Perhaps if you open up a chest, you will get a point while in the lobby (not actual points, but just "points" or "checks". If you find all the eggs, perhaps you start out with something like a wooden sword or a leather cap or something like that.
Finally, monitoring servers.
You don't know how many times I've been ticked that a hacker killed me, or a spammer takes over the chat box and doesn't stop, or how all caps can just get out of hand. I might suggest the moderators and administrators could perhaps get some kind of "tracking software" or something like that where if they were on a server, they could do a command like /status or /servers, and that will give an average rating of the behavior of a server. For example, if a mod did /status, this is what would appear:
[SurvivalGames] Server status:
Us1: Good
Us2: Good
Us3: Medium
Us4: Good
Us5: Good
Us6: Good
Us7: Bad
Type /status 2 to check the next list of servers.
If a server looks medium or bad, the mod could type in a command like: /status us7 to get some options.
[SurvivalGames] Us7 Status:
Bad
Commands:
/tp To teleport to Us7.
/tpsneak To teleport to Us7 hidden.
/viewchat To view Us7 chat.
/list View players in Us7.
/ban Ban a player.
/kick Kick a player from Us7.
I just thought of this recently: Sometimes, I play Mr.Wanttobemod, and because a lot of people think I'm an admin (lol
[SurvivalGames] Server activity is bad. Choose a mod to come on.
To bring a mod on, do /<modname>
Cameron224
qqoopp
CodeGlue
Chadthedj
Do /random to bring a random mod on the server.
Do /quit if there is a mistake.
Just a few of my ideas! A lot of info as well. Hope you like or consider my ideas!
-Trevor_Brown