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Minecraft Crashing - Can't Change Resource Packs

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The_Man

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remove the atlas txtre pack might solve it, remove it directly from .minecraft/texturepacks
 

The_Man

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Description: Registering texture

java.lang.OutOfMemoryError: Java heap space
at shadersmodcore.client.ShadersTex.getFrameTexData(ShadersTex.java:1017)
at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:243)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:169)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)

-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:537)
 

YourAverageTiger

i control this entire operation
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EDIT:
I don't know what was wrong, but YourAverageTiger's advice seemed to work!
QA;TL
Zaex
My pleasure, enjoy!

Description: Registering texture

java.lang.OutOfMemoryError: Java heap space
at shadersmodcore.client.ShadersTex.getFrameTexData(ShadersTex.java:1017)
at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:243)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:169)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)

-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:537)
Missed that, did not look too thoroughly through the thing, but from first sight, it can be easily noticed as lack of dedicated RAM.

Edit 1: This states the process of finding the textures. On the other hand, the one above part seems to indicate shaders had trouble complying with it.




Also...

#InBe4Lock
 
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