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MCSG just reached 100,000 forum members! Celebrate with 2 new maps.

FancySteak

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Jul 20, 2012
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Yay new maps :D

Also overgrown and kharmunrah got removed ages ago :)
You can still play kharmunrah or overgrown at eu16 (or at least vote for it) and i played my last round of kharmunrah two days ago :))
 

HalfSquirrel

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1337 views at the time of posting. Unfortantly, about 5,000 of the 100,000 members are ad-bots :(


They removed Khar!!!!!!!!!!!!!!!!! How did I not know of this. Chad... Fix voting so that older community maps might get played and no a mindless repition of SG4 and Breeze.
MCSGv2
 

ExKing

Platinum
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Oct 15, 2012
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Also the maps after and with Survival kingdom doesn't have tier 2 chests :/
 

Daalexantor

Peacekeeper
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Out of about 3-4 months, ive only played the map 2 times. it never gets voted for so why should it stay?!? there are more maps out there which people love more, and thats what matters.
You mean like SG4, which is just a flatland with some features and no real terraforming (not saying terraformings necisscary, because I'm making a map with no terraforming, but I least have an excuse, since not much terraforming happens in a treetop village), or like Breeze Island, which is an about 25 block wide mountian island with about 1000 blocks of water and two pirate ships with a chest number that is probably under 100.

While I understand the whole "Save server memory" idea, as too many maps could cause lag. However, the fact is under your logic, the only maps that should get played are the ones that get picked. So your saying we should get rid of maps like Hungry Hills, SG1-3, Khar, Skylands, Terwan 1-2, Fortress Pyke, Survival Kingdom, Solor Frost, and other maps I may have missed because there not played enough. The fact is, people can't appriciate a map when it is not picked.

That is why Chad and the rest of the MCSG staff need to restructure voting so that minor maps can be picked. Because as soon as we don't only have 3-4 maps to play, the sooner we can find out which community maps can be deleted.
 

HalfSquirrel

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You mean like SG4, which is just a flatland with some features and no real terraforming (not saying terraformings necisscary, because I'm making a map with no terraforming, but I least have an excuse, since not much terraforming happens in a treetop village), or like Breeze Island, which is an about 25 block wide mountian island with about 1000 blocks of water and two pirate ships with a chest number that is probably under 100.

While I understand the whole "Save server memory" idea, as too many maps could cause lag. However, the fact is under your logic, the only maps that should get played are the ones that get picked. So your saying we should get rid of maps like Hungry Hills, SG1-3, Khar, Skylands, Terwan 1-2, Fortress Pyke, Survival Kingdom, Solor Frost, and other maps I may have missed because there not played enough. The fact is, people can't appriciate a map when it is not picked.

That is why Chad and the rest of the MCSG staff need to restructure voting so that minor maps can be picked. Because as soon as we don't only have 3-4 maps to play, the sooner we can find out which community maps can be deleted.
It will all be better in MCSGv2.
 

kevinsayhey

Tribute
Joined
Dec 26, 2012
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48
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5
There should be a weekend where they take out Breeze Island and SG4 so we have a weekend of other maps!
 

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