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Time Out Errors on 48 Player Servers?

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RC_4777

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I've experienced timing out a few times on 48 player servers. It comes without warning where the game was working fine literally a second before. I get the "java exception connection reset" message when it occurs. It's concerning me because I have now lost 2 games to it. I've only experienced it on 48 player servers as well, CA24-25 to be exact.
 

K259864

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That has never happened to me before. Check your connection, it might be your internet.
 

RC_4777

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That has never happened to me before. Check your connection, it might be your internet.
I would suspect Internet but everything was running perfect before and this has only happened on CA 48 player servers.
 

K259864

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I would suspect Internet but everything was running perfect before and this has only happened on CA 48 player servers.
Thats weird, I'm honestly not sure what is wrong. :/
 

Chobski

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Yes, this has been happening. Mainly on 48 and 120 player games. Everyone freezes in pre-game and then they are sent back to the hub.
 
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I've experienced timing out a few times on 48 player servers. It comes without warning where the game was working fine literally a second before. I get the "java exception connection reset" message when it occurs. It's concerning me because I have now lost 2 games to it. I've only experienced it on 48 player servers as well, CA24-25 to be exact.
For me , when it is to start , at 48-120 players-servers , everyone gets "Overflow hub errors" and the server goes back to lobby mode.
 

RC_4777

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For me , when it is to start , at 48-120 players-servers , everyone gets "Overflow hub errors" and the server goes back to lobby mode.
I don't have this issue number, this was 6 months ago XD
 

MCSG_pro011

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Does anyone not realize that this thread is over 6 months old? Thread needs to be locked.
 

Tree_TheBigKind

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Although the necro post did pertain to the thread, it is extremely old so it appears resolved for those who had the issue before. Unfortunately, I will be locking this thread. For those who said they experience issues with the overflow hub, that seems to be an entirely different issue. Thread locked :)
 
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