Sir Royal
Experienced
- Joined
- Jun 22, 2012
- Messages
- 429
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Haha catchy title right?
Anyway, I'm feeling the Minecraft SURVIVAL Games, aren't well, what they are anymore.
Key word, ANYMORE.
I feel its more like Minecraft Fighting Games, it's more PVP than it is PVE. Let me give you some examples.
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Hunger
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Hunger doesn't kill you, it just brings you to half a heart. @#%* it's called the HUNGER games, I'm not just suggesting this for the realism either, it can..
1. Eliminate Hiding - Eventually you'll have to come out of your little cave and find some food, maybe risk your life at the night resupply at the corn? You'll die anyway if you don't.
2. Make you want to run less - Again, a die die situation. Your running from someone to avoid getting killed, but your going to get killed anyway when you starve to death from running too much.
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Mobs
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Mobs. The only mobs in the MCSG are the manually spawned ones from the map itself, (SG3, Fyre Games) Are a few examples. If there is mobs then there's a reason to use that sword you haven't used in a while. Hostile mobs can end the games quicker at dawn, aswell as spread panic throughout the arena, and to my knowledge mobs actually DO NOT spawn at the center of the corn, making it a safe zone, forcing you to hopefully go there, but of course others would be there aswell causing a few deaths.
TL;DR It can..
1. Hunting - Hunt chickens, cows, etc. for food.
2. Reason to goto corn - It's the only safe place from the hostile mobs at night, right?
3. Kill away any unarmed tributes - Those who aren't well fit for the night will easily die, causing more of a challenge at the deathmatch.
4. Adrenaline. - I mean come on, would you rather be waiting at the corn for someone to come? Or be running from zombies hoping to god you don't die.
Note - Mobs were removed because the mobs were too difficult, but my suggestion to this is to DECREASE the amount of hostile mobs that spawn at night, making it less difficult.
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Disasters
=============================
The hunger games was originally made for entertainment, deaths, cruel things and such. What better way to spread blood around the arena then disasters? Most of these I'm suggesting aren't too hard to code (At least in my head.)
1. Wolf Mutts - Spawn 5-10 hostile wolves around the arena. (Easy Right?) Those mutts aught to kill those who aren't ready.
2. Lava Rain - Spawn drops of lava around the arena, setting forests afire, making tributes easier to spot, and of course those who are unlucky to be under a drop will burn.
2. Lava Flood - Notice how I put two 2s? I was thinking if the rain was too difficult or too overpowered the flood would be a alternative. Spawn lava around the edge of the bio dome arena, getting closer, stopping halfway around the arena. Aught to eliminate campers, set forests ablaze again, making tributes easier to spot.
3. Weather - Okay, this isn't a disaster, but I mean some rain and thunder would really add to the mood agree?
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Sponsor Notes
=============================
Credits to fatmannumbah8For this idea, notes that come WITH the item your sponsoring, which can be 0-20 Charters along, just enough to warn someone a team is near, or to warn about a disaster.
This is about it for my list of suggestions to make MCSG more PVE'ish, instead of full on PVP. You PROBABLY wont like these ideas, and I really don't care if none of these are even considered, but I had fun making these ideas and really hope one of them goes into consideration.
Cheers, CrazedGunman502
Anyway, I'm feeling the Minecraft SURVIVAL Games, aren't well, what they are anymore.
Key word, ANYMORE.
I feel its more like Minecraft Fighting Games, it's more PVP than it is PVE. Let me give you some examples.
=============================
Hunger
=============================
Hunger doesn't kill you, it just brings you to half a heart. @#%* it's called the HUNGER games, I'm not just suggesting this for the realism either, it can..
1. Eliminate Hiding - Eventually you'll have to come out of your little cave and find some food, maybe risk your life at the night resupply at the corn? You'll die anyway if you don't.
2. Make you want to run less - Again, a die die situation. Your running from someone to avoid getting killed, but your going to get killed anyway when you starve to death from running too much.
=============================
Mobs
=============================
Mobs. The only mobs in the MCSG are the manually spawned ones from the map itself, (SG3, Fyre Games) Are a few examples. If there is mobs then there's a reason to use that sword you haven't used in a while. Hostile mobs can end the games quicker at dawn, aswell as spread panic throughout the arena, and to my knowledge mobs actually DO NOT spawn at the center of the corn, making it a safe zone, forcing you to hopefully go there, but of course others would be there aswell causing a few deaths.
TL;DR It can..
1. Hunting - Hunt chickens, cows, etc. for food.
2. Reason to goto corn - It's the only safe place from the hostile mobs at night, right?
3. Kill away any unarmed tributes - Those who aren't well fit for the night will easily die, causing more of a challenge at the deathmatch.
4. Adrenaline. - I mean come on, would you rather be waiting at the corn for someone to come? Or be running from zombies hoping to god you don't die.
Note - Mobs were removed because the mobs were too difficult, but my suggestion to this is to DECREASE the amount of hostile mobs that spawn at night, making it less difficult.
=============================
Disasters
=============================
The hunger games was originally made for entertainment, deaths, cruel things and such. What better way to spread blood around the arena then disasters? Most of these I'm suggesting aren't too hard to code (At least in my head.)
1. Wolf Mutts - Spawn 5-10 hostile wolves around the arena. (Easy Right?) Those mutts aught to kill those who aren't ready.
2. Lava Rain - Spawn drops of lava around the arena, setting forests afire, making tributes easier to spot, and of course those who are unlucky to be under a drop will burn.
2. Lava Flood - Notice how I put two 2s? I was thinking if the rain was too difficult or too overpowered the flood would be a alternative. Spawn lava around the edge of the bio dome arena, getting closer, stopping halfway around the arena. Aught to eliminate campers, set forests ablaze again, making tributes easier to spot.
3. Weather - Okay, this isn't a disaster, but I mean some rain and thunder would really add to the mood agree?
=============================
Sponsor Notes
=============================
Credits to fatmannumbah8For this idea, notes that come WITH the item your sponsoring, which can be 0-20 Charters along, just enough to warn someone a team is near, or to warn about a disaster.
This is about it for my list of suggestions to make MCSG more PVE'ish, instead of full on PVP. You PROBABLY wont like these ideas, and I really don't care if none of these are even considered, but I had fun making these ideas and really hope one of them goes into consideration.
Cheers, CrazedGunman502