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Major Suggestions

Jcamotts

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1. First of all with this new system there are good things and bad. One of those bad things is: I was in deathmatch about to win and the second before I got the last hit on this guy, lightning struck me and I was dead!?. You call that "Fair".

2. The Sponsors! You all witnessed in BajanCanadians Video that he killed a guy with a diamond sword with his fist Just because he had a strength potion, talk about unfair advantage.

3. Kicked by donors. Its hard enough to get in a lobby and why add the fact that you can be kicked in a lobby just so a donor can play, there has to be another way for donors to join full lobbys.

4. Logging in. Since the new system I have probably gotten in maybe 2 or 3 lobbys mainly because of this: When you get kicked for the server to restart usually ( With the old system) it would say Connection Refused probably 2 times and then you would get in, now when you try to join again it just says " Connection Lost End of Stream" for Like 30 tries and then I go and refresh it and when I join after that It says "Server Full"!


I hope you guys can get around to fixing most of these problems, it would be much appreciated.


-Jc
 

hwracer

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Build a bridge, get over it. Donor's support and run the server costs. They have a perk. Won't be removed.
 

subtato

District 13
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1. There's a deathmatch radius. This is to prevent players from running around for the entire 10(?) minutes of deathmatch.
2. Sponsored items are expensive, therefore they will be a little OP. However, they can use some fine tuning, and we're aware of that.
3. Nope.
4. You reconnected too fast. Minecraft doesn't like that.
 
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1. There's a deathmatch radius. This is to prevent players from running around for the entire 10(?) minutes of deathmatch.
2. Sponsored items are expensive, therefore they will be a little OP. However, they can use some fine tuning, and we're aware of that.
3. Nope.
4. You reconnected too fast. Minecraft doesn't like that.
We understand that we need the radius to stop runners, but add a warning for when the radius is going to shrink. Fights usually break out all over the cornucopia, not just the center. By having the radius shrink, 2 people fighting near the edge of corn are both fried by lighting, so the one with the most health when struck wins.

I think sponsering needs to be lowered to items that are available in-chests only. Potions are too high tiered for a simplistic PvP game like SG. By this I mean potions are meant for high tier Pvp, with enchantments, tnt, water, and lava. SG is a low tier Pvp server that offers only basic items and armor. Giving potions to an someone playing SG is like giving a shotgun to someone in a fist fight.
 

MJM239

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1. The radius prevents running, and is fine as it is.

2. When I first played MCSGv2, I thought Sponsoring was just completely OP. Now, I think it's fair enough. With the new points system and how much a potion costs, they're actually quite hard to obtain. I haven't been gifted a potion yet, but I've given a few from time to time. :D

3. People may be surprised, but I agree with this. Now, I'm not saying take away the full ability as it is, that would just be stupid. But, come on, at least make it so where it prevents full donor lobbies. I suggest you make a lobby where the last 12 players who joined can be kicked. (Much like Tomahawk's idea in another thread.) For the love of God, we have 40 servers. That means there would be 480 donor slots, assuming that not all of them would be online at the same time, that is more than enough to keep a balanced system. If donors still think that's unbalanced, that is just Blasphemy.

4. Blame Minecraft.

-MJ
 
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1. The radius prevents running, and is fine as it is.

2. When I first played MCSGv2, I thought Sponsoring was just completely OP. Now, I think it's fair enough. With the new points system and how much a potion costs, they're actually quite hard to obtain. I haven't been gifted a potion yet, but I've given a few from time to time. :D

3. People may be surprised, but I agree with this. Now, I'm not saying take away the full ability as it is, that would just be stupid. But, come on, at least make it so where it prevents full donor lobbies. I suggest you make a lobby where the last 12 players who joined can be kicked. (Much like Tomahawk's idea in another thread.) For the love of God, we have 40 servers. That means there would be 480 donor slots, assuming that not all of them would be online at the same time, that is more than enough to keep a balanced system. If donors still think that's unbalanced, that is just Blasphemy.

4. Blame Minecraft.

-MJ
1. I agree, we do need the radius function, it's great. But we need a way to know when the radius is getting smaller, a message saying "DM radius is lowering in 5 seconds" would be nice, seeing as the lowering radius can cut people off mid fight.

2. I don't mind sponsering, as much as I mind that we can sponser potions, like I said above, potions are made for high tier pvp, not basic pvp like SG. I compared potions in SG to a shotgun in a fist fight. It's just too powerful, even if it's exspensive.

3. Half donor lobbies sound fine, but it will spread donors from just the first 10 - 15 servers, to the 16 - 40 servers. Which means that the old "Join later numbered servers" techinque will be somewhat less effective. But that won't matter all too much now, seeing as we got the 40 servers.

4. I still blame Clank.
 

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