arsenal
District 13
- Joined
- Jun 11, 2013
- Messages
- 2,806
- Reaction score
- 3,231
I personally do not like the Catching Fire map. Here's why:
- Corn is simply boring, no structure at the middle like the real thing
- The map is a bowl. No variation in terrain, it just slowly goes up as you head outwards. There are no small valleys, or anything to switch things up.
- Minimal Undergrowth, in the movie they had to bush through think undergrowth at times. There should be tons of bushes and vines to make traveling more difficult.
- Disasters don't to permanent/long term damage to a tribute. In the book and movie, disasters often did long term, or permanent damage to a tribute. In Quarter Quell there is no real side effect for being in a disaster after it occurs. Having disasters do long term damage would make it more interesting, as you would need to try harder to avoid a disaster. Example: After the TNT Rain, your hearts are cut in half for 3 minutes, simulating a wound. The use of potions could also be cool side effects.
Last edited: