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The UHC Worlds Beta

BaccaBoy1999

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Joined
Dec 12, 2013
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Since nobody is really looking in the feature suggestions, my ideas may be seen more here.

-No deathmatch when 4 people left (there are small lobbies anyways, so deathmatch starts pretty quickly)

-A way to filter ocean maps (1/2 the time its just all ocean in the maps/deathmatch)

-AT LEAST 5 minute grace period (its ludicrous with the map size and player spawn areas)

-Larger maps (the diameter is i believe 950, so 475 in each direction from 0,0) I would recommend at least 1250, just to have room.

-Better player spawning (I find myself spawned 50 blocks from 2 people)

-Lobbies with what you want (aka, lobbies that only do Vanilla, only Amplified, etc.)

-Other player health visibility (every uhc server allows you to see other players health on the tab bar, (or at least /h {Player name}, or /health {Player name})

-Golden Head crafting (People drop heads, but you cannot craft golden ones) (also if you don't know, golden heads heal 4 most commonly, 3 on some servers.

-An actual way to have a winner (me and tpemrickjr found that if the dm timer runs out, there is no winner)

-Ways to prevent teams. (maybe more moderation)

-A set of rules. (There are no rules right now regarding strip mining and other mining stuff)

-Allow fullbright (caving)
 

FloppehFeesh

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Joined
Sep 8, 2013
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I love the implementation of the ELO system, but can you explain the mathematics behind it and how it works with a group of players? I know how it works in a 1v1 situation, but I am curious as to how it was implemented into this.
 

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