Mr_Tibbels
Peacekeeper
- Joined
- Feb 18, 2013
- Messages
- 1,600
- Reaction score
- 1,731
Definitely remove seeds, but saplings can be served as a fuel for furnaces.
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
I think that would be kinda OP/annoying.If it's not already the case, I think saplings/mushrooms should be placeable and compatible with bonemeal.
How would it be OP? Sure, it might be OP if the tree grows up under your enemy, impaling them and permanently immortalizing their head on a giant leafy stake, but that's not the case.I think that would be kinda OP/annoying.
Ruining areas for PvP, bypassing parkour, accessing areas you aren't supposed to.How would it be OP? Sure, it might be OP if the tree grows up under your enemy, impaling them and permanently immortalizing their head on a giant leafy stake, but that's not the case.
It would be useful for quick distractions, defensive not offensive, essentially the opposite of flint and steel. Gathering large amounts of red mushrooms (not the easiest feat) could also be used to do things like block off access to the cornucopia without use of trees on maps like SG1 or SG2.
1) Ruining areas for PvP - this is invalid imo, it would be a form of strategic terrain modification. Just because the area isn't flat anymore doesn't mean it's ruined for PvP.Ruining areas for PvP, bypassing parkour, accessing areas you aren't supposed to.
Still... I know realism is normally a bad argument, this this is really far-fetched from anything realistic at all and I don't like the implications of having it.1) Ruining areas for PvP - this is invalid imo, it would be a form of strategic terrain modification. Just because the area isn't flat anymore doesn't mean it's ruined for PvP.
2) Bypassing parkour - Very few places with gamebreaking parkour puzzles (if any at all) are within stick-throwing distance of any mushroom/tree compatible soil.
3) Accessing areas you aren't supposed to - Again, where? No map walls are nearly low enough to get out on a mushroom or a tree, and any "puzzle" type areas that could be accessed in this way are worthy of a player who is resourceful enough.
I would have accepted realism as an argument if MCSG hadn't become more focused on deathmatch style PvP games as opposed to the Hunger GamesStill... I know realism is normally a bad argument, this this is really far-fetched from anything realistic at all and I don't like the implications of having it.
Oh my god, that sounds splendid.How would it be OP? Sure, it might be OP if the tree grows up under your enemy, impaling them and permanently immortalizing their head on a giant leafy stake