Vanth
Quantum
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- May 21, 2015
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I meant Teamspeak. Of course I know this is in the game.Didn't you say the idea would be a good idea if it was added in game?
~Vanth
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I meant Teamspeak. Of course I know this is in the game.Didn't you say the idea would be a good idea if it was added in game?
In the OP, i brought up an example of why this would be beneficial. Numerous times I have been in the teamspeak and my friends will be in a channel thats full, so I can't join and talk with them.That really wouldn't be fair. You guys could just join a different public channel if it is full.
I get what you're saying, but from the other side, donors want to get the biggest bang for their buck. Also, a lot of the time in a full channel, some or most of the players are AFK anyways.Ye...but thats not so fair to the regular players. Lets be real here regular players don't need to be kicked from everything they make up this server to.
Thanks for this xD Earned yourself a follow. And to reply to what you said, if the awesome mcsg devs couldnt figure out a way to do this, I agree on taking off max clients on channels. Or just raising them a bit higher at least.You don't even understand what he is talking about. He knows there is no current perk for teamspeak, he is requesting there is.
To address the problem, I think that would be a great idea for a perk, but I don't think there is a way to configure that, teamspeak isn't really something you can script.
I think a simple solution would be taking off max client numbers per channel.
Just join a different channel with your friends . No need to kick people out of a channel. Non donors are people too. There are many different public chats you can join.In the OP, i brought up an example of why this would be beneficial. Numerous times I have been in the teamspeak and my friends will be in a channel thats full, so I can't join and talk with them.
I get what you're saying, but from the other side, donors want to get the biggest bang for their buck. Also, a lot of the time in a full channel, some or most of the players are AFK anyways.
Thanks for this xD Earned yourself a follow. And to reply to what you said, if the awesome mcsg devs couldnt figure out a way to do this, I agree on taking off max clients on channels. Or just raising them a bit higher at least.
As Ceroria said, the idea is not bad, but the possibility is low.I'm not even sure if that's possible with Teamspeak permissions..
I never said non-donors weren't people. Just that donors get perks for donating and I think that this should be one of them. You can make the same argument you did about just joining a different channel with SG games. Donors shouldn't be able to kick players from SG lobbies because they can just find a different lobby that has less players, right? That sounds funny, doesn't it? xDJust join a different channel with your friends . No need to kick people out of a channel. Non donors are people too. There are many different public chats you can join.
Actually it doesn't. Donors get priority on the server because they donated money to the server, not teamspeak. You donate to the server so you can have a better experience. Having to scroll down a little bit and click on a different channel is a lot different. Its really no that much of an inconvenience to you to join a different channel.I never said non-donors weren't people. Just that donors get perks for donating and I think that this should be one of them. You can make the same argument you did about just joining a different channel with SG games. Donors shouldn't be able to kick players from SG lobbies because they can just find a different lobby that has less players, right? That sounds funny, doesn't it? xD
Eh, I don't want to have to Op powers but Is ee where your coming from.In the OP, i brought up an example of why this would be beneficial. Numerous times I have been in the teamspeak and my friends will be in a channel thats full, so I can't join and talk with them.
I get what you're saying, but from the other side, donors want to get the biggest bang for their buck. Also, a lot of the time in a full channel, some or most of the players are AFK anyways.
Thanks for this xD Earned yourself a follow. And to reply to what you said, if the awesome mcsg devs couldnt figure out a way to do this, I agree on taking off max clients on channels. Or just raising them a bit higher at least.