ArrowHare
Spectator
- Joined
- May 28, 2015
- Messages
- 1
- Reaction score
- 1
greetings fellow mcsg players i am arrowhare nice to meet you... ye, i'm a scrub don't judge. (also this is my first ever post, pls excuse the crappy formatting.)
this was all written at 2AM, and on a period of lacking sleep. expect many grammatical errors and flaws in my logic.
Anyway... As most people who haven't been hiding under a rock, or in this case NOT hiding in their room playing MCSG will probably know that Solo SG was recently released. Branching off for a moment, many of you probably have heard of a server called McPvP. McPvP was one of the original Hunger Games servers, very different from many others, both in playstyle, and community-wise. It was extremely popular at its peak, surpassing most of the popular servers at the time, and even becoming one of the most popular servers in the game. However, it eventually did meet its demise. There are quite a few reasons for that, first being copyright issues involving Lionsgate, but that's getting off-topic. In my personal opinion, one of the deciding factors in McPvP's fate was dividing its servers. McPvP was originally a flat out Soup PvP server, and if you didn't know how to do it, your chances of survival were limited, which in turn turned away the newer players who weren't experienced. So, McPvP decided to try and solve this problem by dividing the server in two: Soup servers, and Nosoup servers. This eventually ended up starting out working well, as it brought in new players. However, it also had a very negative effect. With less players, came less of a challenge, and thus it became less fun. The experienced players began to leave, and the newer players weren't nearly as dedicated, and only hung around for a few days. This in turn led to the demise of McPvP.
This same situation applies to MCSG, though on a very different scale. As I forsee to happen, many players will leave normal SG entirely for Solo SG, and many will stick true to the original. The MCSG community is very large, and obviously there will be a fair share of people for both sides of the equation. However, that does not mean that the problem will entirely be evaded. The better players will stick to the normal SG, where there is a challenge, and the less experienced (and the tryhards) will go to where they have better chances, which will be Solo SG. Eventually, no matter how determined the player-base is, the game will become boring for many people, thus resulting in speeding up the demise of the server we all (sorta) enjoy.
I do not have set statistics to back this up, nor am I the most logical of thinkers, but based on prior-experience, I feel that dividing the server into two parts may work for a short period of time, but will have negative effects in the long run.
TL;DR: Dividing the server into two sections poses many problems, and may eventually lead to the demise or decline of the server.
ty for reading this very large block of text, means a lot
me saying very similar stuff on the old server didn't have much effect, and no-one really listened to what the community had to say, but mcgamer is different. mcgamer has plenty of potential, and they truly listen and respond when someone needs it. if this idea is flawed in any way, people will point it out, and a conclusion can be formed.
this was all written at 2AM, and on a period of lacking sleep. expect many grammatical errors and flaws in my logic.
Anyway... As most people who haven't been hiding under a rock, or in this case NOT hiding in their room playing MCSG will probably know that Solo SG was recently released. Branching off for a moment, many of you probably have heard of a server called McPvP. McPvP was one of the original Hunger Games servers, very different from many others, both in playstyle, and community-wise. It was extremely popular at its peak, surpassing most of the popular servers at the time, and even becoming one of the most popular servers in the game. However, it eventually did meet its demise. There are quite a few reasons for that, first being copyright issues involving Lionsgate, but that's getting off-topic. In my personal opinion, one of the deciding factors in McPvP's fate was dividing its servers. McPvP was originally a flat out Soup PvP server, and if you didn't know how to do it, your chances of survival were limited, which in turn turned away the newer players who weren't experienced. So, McPvP decided to try and solve this problem by dividing the server in two: Soup servers, and Nosoup servers. This eventually ended up starting out working well, as it brought in new players. However, it also had a very negative effect. With less players, came less of a challenge, and thus it became less fun. The experienced players began to leave, and the newer players weren't nearly as dedicated, and only hung around for a few days. This in turn led to the demise of McPvP.
This same situation applies to MCSG, though on a very different scale. As I forsee to happen, many players will leave normal SG entirely for Solo SG, and many will stick true to the original. The MCSG community is very large, and obviously there will be a fair share of people for both sides of the equation. However, that does not mean that the problem will entirely be evaded. The better players will stick to the normal SG, where there is a challenge, and the less experienced (and the tryhards) will go to where they have better chances, which will be Solo SG. Eventually, no matter how determined the player-base is, the game will become boring for many people, thus resulting in speeding up the demise of the server we all (sorta) enjoy.
I do not have set statistics to back this up, nor am I the most logical of thinkers, but based on prior-experience, I feel that dividing the server into two parts may work for a short period of time, but will have negative effects in the long run.
TL;DR: Dividing the server into two sections poses many problems, and may eventually lead to the demise or decline of the server.
ty for reading this very large block of text, means a lot
me saying very similar stuff on the old server didn't have much effect, and no-one really listened to what the community had to say, but mcgamer is different. mcgamer has plenty of potential, and they truly listen and respond when someone needs it. if this idea is flawed in any way, people will point it out, and a conclusion can be formed.