Mr_Tibbels
Peacekeeper
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- Feb 18, 2013
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It's a multiplayer bug, not MCSG's fault
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Mine happens in singleplayer too, idk why D:It's a serverwide glitch. It's happening with all servers. But not in Singleplayer, so it's pretty much Mojang's problem.
The sprint delay is not a bug. Mojang made it server-side (including the internal server in singleplayer), I'm not excactly sure why but one almost certain idea was to allow server's to detect sprint hacks. Already it's impossible now for sprint to lag (previously, sprint-particles under the feet in frozen-lag scenarios weren't taken on action upon), whwat Mojang didn't take into consider (maybe they did, but just shrugged it off as minor) was latency and connection towards the servers.
http://www.minecraftsurvivalgames.com/threads/1-6-stability-updates.46653/The sprint delay is not a bug. Mojang made it server-side (including the internal server in singleplayer), I'm not excactly sure why but one almost certain idea was to allow server's to detect sprint hacks. Already it's impossible now for sprint to lag (previously, sprint-particles under the feet in frozen-lag scenarios weren't taken on action upon), whwat Mojang didn't take into consider (maybe they did, but just shrugged it off as minor) was latency and connection towards the servers.
To be honest the sprint delay isn't that bad, atleast if someone has a decent connection to the server.
http://www.minecraftsurvivalgames.com/threads/1-6-stability-updates.46653/
Devin stated that it was a bug, I believe I've heard it from other sources too.
Yeah, I highly doubt mojang would nerf the sprinting to find sprint hackers easily, most servers allow bsm.. Good theory thoughThe sprint delay is not a bug. Mojang made it server-side (including the internal server in singleplayer), I'm not excactly sure why but one almost certain idea was to allow server's to detect sprint hacks. Already it's impossible now for sprint to lag (previously, sprint-particles under the feet in frozen-lag scenarios weren't taken on action upon), whwat Mojang didn't take into consider (maybe they did, but just shrugged it off as minor) was latency and connection towards the servers.
To be honest the sprint delay isn't that bad, atleast if someone has a decent connection to the server.