ManOfTheBread
Peacekeeper
- Joined
- May 27, 2012
- Messages
- 1,531
- Reaction score
- 1,328
Okay I was Red Forests lead terraformer for 5 months (on partial break right now but still on the team) so I at least have a clue of what i'm talking about. Also just a for warning, I never leave positive reviews (I believe the only map I've ever left a positive review on is TSG3). I leave negative reviews to make your map better, not to put your map down.
Now before I say anything I would just like to start off by saying that I have downloaded the world file, and flew around for about 10-20 minutes. First things first, this map is way to small. The map committee is trying to push out larger maps of higher quality. This map will most likely get an automatic X put over due to it's size.
The build quality on the map is very bland, the structures are very rectangular, I recommend that you try to figure out some cool designs with stairs for the exterior. This helps add depth to the buildings which your map doesn't have. The bridges on the map are also very rectangular, I recommend a curved shape bridge. The airport overall needs more detail, and increasing the size of the map will help that as it allows for more space to add more buildings and vehicles.
The terraforming on this map is not impressive at all. The mountain lacks a natural look, its very random how there is a giant mountain in the middle of a small city. I recommend removing the mountain completely and going for terrain similar to SG 4 and SG 1 which is low lying hills. This will help improve gameplay, and will make the map look much more natural.
The exterior is very lazy and misleading. When you say there are different biomes on the side of the dome. One would expect that you made very interesting looking biomes with voxelsniper on the outside. I personally was not expecting to find generic minecraft terrain on the outside. That does not help your case with this map. I recommend using MCEdit to copy the map into a superflat world file, make the size and detail improvements to the map then make the SG 1 and SG 4 like terrain on the outside and extend it it far enough so that even if you are on far you can still see custom terrain, but once you can barely see the map on far while terraforming, that is when you can stop, as players will not be able to see beyond that point.
That's my review, I hope you make the changes I've suggested as they will really help with the look and feel of your map.
Now before I say anything I would just like to start off by saying that I have downloaded the world file, and flew around for about 10-20 minutes. First things first, this map is way to small. The map committee is trying to push out larger maps of higher quality. This map will most likely get an automatic X put over due to it's size.
The build quality on the map is very bland, the structures are very rectangular, I recommend that you try to figure out some cool designs with stairs for the exterior. This helps add depth to the buildings which your map doesn't have. The bridges on the map are also very rectangular, I recommend a curved shape bridge. The airport overall needs more detail, and increasing the size of the map will help that as it allows for more space to add more buildings and vehicles.
The terraforming on this map is not impressive at all. The mountain lacks a natural look, its very random how there is a giant mountain in the middle of a small city. I recommend removing the mountain completely and going for terrain similar to SG 4 and SG 1 which is low lying hills. This will help improve gameplay, and will make the map look much more natural.
The exterior is very lazy and misleading. When you say there are different biomes on the side of the dome. One would expect that you made very interesting looking biomes with voxelsniper on the outside. I personally was not expecting to find generic minecraft terrain on the outside. That does not help your case with this map. I recommend using MCEdit to copy the map into a superflat world file, make the size and detail improvements to the map then make the SG 1 and SG 4 like terrain on the outside and extend it it far enough so that even if you are on far you can still see custom terrain, but once you can barely see the map on far while terraforming, that is when you can stop, as players will not be able to see beyond that point.
That's my review, I hope you make the changes I've suggested as they will really help with the look and feel of your map.