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We did custom trees once.. map got removed for lag.. you got us once community.. you wont get us twice.As said previous its not the best looking map RF have made but then again SG4 does not look very good but is loved. I can see this being a popular hit on MCSG. The only think I could really critique would be the default trees, even if you made 15 different custom ones and copy and pasted them around the map I think it could really add to the overall aesthetics of the map but while still keeping the awesome PvP aspect.
Overall I think its not the best looking map in the world but its a cool style and people will love it for SG. I sure hope to see it on the servers. Well done guys!
^^As said previous its not the best looking map RF have made but then again SG4 does not look very good but is loved.
Hehe I know what you mean they don't like our beautiful trees But what if you did small custom trees not like the huge one. ~Removed by Staff~We did custom trees once.. map got removed for lag.. you got us once community.. you wont get us twice.
Thank you for the feedback but in our opinion default trees were a better option as we wanted to reduce lag. So we will not be taking your suggestion.Hehe I know what you mean they don't like our beautiful trees But what if you did small custom trees not like the huge one. ~Removed by Staff~
I think if you added trees like that it would look extremely good.
its on us200 atm if you want to play it, there is just a cliff at the edge to the voidAbsolutely incredible work, it indeed is, however I feel as I don't see much texture on the grass, it kind of feels empty, maybe bonemeal or add a couple different blocks around it? c:
I'm also a little intrigued by the "No glass wall" feature, would that mean it will consist of the aesthetics of a Quarter quell map and if someone reaches the border, the will be blocked by the invisible wall?
All in all, I'm hoping this gets accepted, amazing work from you and your team again!