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SURVIVAL GAMES Red Forest 3: Fallen Haven

Fallen Haven

  • Ermagerd

    Votes: 85 40.7%
  • nubs

    Votes: 32 15.3%
  • erma-faints-

    Votes: 12 5.7%
  • I am secretly a lizard

    Votes: 80 38.3%

  • Total voters
    209

EvermoreHD

Peacekeeper
Joined
Mar 3, 2013
Messages
1,760
Reaction score
1,095
The good:
-Underwater section is unique and well executed.
-Most interiors look detailed
-Unique corn

The bad:
-Map doesn't "feel" like a city, because there aren't enough builds and they're too spread out.
-Some builds seem to be repeated.
-Little terraforming
-City, and map, looks and feels really small.
- Little color variation, which makes the map look boring.

Overall, I'd give this map a 6/10. I'd expect better from a build team as good as Red Forest.
 

Tree_TheBigKind

District 13
Joined
Jul 8, 2012
Messages
2,186
Reaction score
1,865
The good:
-Underwater section is unique and well executed.
-Most interiors look detailed
-Unique corn

The bad:
-Map doesn't "feel" like a city, because there aren't enough builds and they're too spread out.
-Some builds seem to be repeated.
-Little terraforming
-City, and map, looks and feels really small.
- Little color variation, which makes the map look boring.

Overall, I'd give this map a 6/10. I'd expect better from a build team as good as Red Forest.
The reason that we didn't put too many builds there is because we didn't want it to have the same issue as sg2- People getting lost in the immense towers, etc.
It's true that the 4 main towers around corn are the same from the exterior but each one is themed differently on the inside (one is mainly residential, another is mainly a library, etc).
There isn't really a way to terraform a quartz city between buildings.....lol.
The map is somewhat small in the radius (250) but it's 250 tall in the vertical height as well making it the largest map made yet in terms of vertical height :3
From a farther view, it does appear to lack variation. We kept it as such because we wanted it to have a pristine, up-keep feel to it. The closer you get to the builds, the more intricate they get. We used a huge combination of the slabs, chiseled quartz, pillars, beacons, and wool to create designs in pretty much everything. If you would like, I can provide a screenshot showing what I mean :3
 
Joined
May 20, 2013
Messages
447
Reaction score
667
Not just the block, I mean how it's used, also the colour combined with them both being futuristic cities, just makes them look similar...
 

Tree_TheBigKind

District 13
Joined
Jul 8, 2012
Messages
2,186
Reaction score
1,865
Not just the block, I mean how it's used, also the colour combined with them both being futuristic cities, just makes them look similar...
Avaracia uses mostly green as a complementary color to their city along with glowstone...Also, they used tons of stone slabs....
Our main blocks along with the quartz was cyan wool and beacons... The execution of the theme was beyond different (in my opinion)
 

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