1. What is your favorite map and why (in terms of gameplay)?
Map 1 (which I think is the forest one.) Although the city map is impressive, I'm one of those Hunger Games geeks who prefers things done authentically and closer to the original media - not to say that everything should be done that way, this is The Survival Games I know, but I just think that the only structure other than caves and large trees should be the Cornucopia.
2. What is your best tactic when you play (on both of the maps)?
I avoid grabbing items from the chests and run away, on the City Build though, I know where a bunch of them are, so I just look for a recognisable landmark over the treetops and head in that direction - heading to the ones that are the furthest away because I'll have more of a chance in getting something out of them. For instance if I were to get to the forested area with the cathedral, I'd prioritise the chests in the cabin and the trees more than those at the base of the mega tree or in the metal boat/bridge thing, because somebody may be there already. I then avoid conflict if unarmed, but if I get a weapon I hunt for animals and defend myself from whomever I encounter.
3. Is there something you would like to be changed in the vanilla version of SG (on the map itself , not these servers)? I'd love for the chest area to be changed to resemble a Cornucopia, and to have more chests added in - if possible those with bitter items in the mouth of the Cornucopia itself, and those with items of lesser value (say a single pork chop + an apple or a lone arrow) to positioned halfway between the Cornucopia and the players. That would eliminate the odds of people dying from starvation within the first couple of days, and encourage them to stop avoiding other players. It would also probably make the rush to the chests a lot more action-packed too, as everyone would have a higher chance of actually gaining something for their inventory - it can be quite hard for newer players to get something of worth, if anything at all, so sometimes they avoid the chests completely. There's also a very low fatality rate, perhaps only 2 or maybe 4 if you're lucky that die at the Cornucopia straight away, so a lot of the aforementioned players without any items just wander around cluelessly and starving to death, which is quite boring.
4. Is there something you would like to be added to SG, and why?
A map with a cornucopia, as opposed to lone chests in a gazebo - it's just a more impressive sight.
A map or server that is more geared towards the Hunger Games, so no crafting and no enchantments, just surviving on what you find in the arena or what you get from the chests - so the ability to make your own items is revoked entirely. In The Hunger Games, Tributes are meant to start on equal footing - it should be enough that those who find things like iron swords or armour in the Cornucopia should have that edge, they shouldn't be able to increase the strength of these items too - nor should they be able to enchant wolves.
No building structures in the arena, it makes it seem like more of a struggle for survival in the wilderness when there isn't a roof over your head, plus it makes Tributes more wary of running into creepers etc. There should still be the lobby though.
To stop games from playing out longer than they should, once there are around 8 players left, the chests at the Cornucopia all refill themselves and there should be a notification for this other than the occasional 'sponsors have refilled all of the chests' that only occurs every now and then. This will draw less-equipped or hungry players in to get items, and it will draw in those with weapons to kill those raiding the chests.
Perhaps touching the forcefield at the edge of the arena should be lethal, or take away a lot of the players health.
No underground chambers or dungeons, there should be caves, but nothing grand and well-lit with pits of lava. On that note chests in the arena should be harder to find - built into tree trunks, placed in the ground etc, not being put in places where you think you'd find one (on landmarks etc) of course players would naturally know where they were after playing the arena several times.
I've seen this in youtube videos, but never in a game that I've actually taken part in - random spurts of lava causing chunks of the forest to gradually catch on fire. It's more of an aesthetic detail really, and could force people to bump into each other as they circle around it. Or perhaps make a ghast spawn if a certain number of players haven't been killed by sundown on the first day.
If possible remove Endermen from the arena, I understand that the mobs are more or less muttations here, but the Endermen just don't seem to fit properly.
A map like the one in Catching Fire; circular, the centre being a Cornucopia on a small island surrounded by water, with the rest of the arena being forest and jungle. The arena could be divided into twelve or eight segments, each with something else spawning - although the things that spawn would probably head into different parts of the arena. For instance, the first segment could spawn a ghast, the second could be rigged with arrow bombs, the third full of pit traps, the fourth covered in spider webs to reduce speed, the fifth could have lots of lethal falls etc etc The whole 'no structures, enchantments or crafting' thing doesn't really apply to this particular map though - it's just for fun and the thrill is supposed to be how dangerous it is. You can go into the jungle and risk being killed in a trap or something, or play it safe and stay exposed - but be highly visible and other players could kill you.