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I don't like your attitude sir. Monsters are really important in ALL aspects of survival, they technically makes hg what it is. Monsters add both more loot and EXP at the eventual cost of health. But at the same time they are a filter on the first night for those who would not be strong enough to have a chance anyway, thus less hiding noobs without purpose. Taking away monsters is like taking away half the fun.Or just add all the supplies for potions in chests, or just have complete potions available in chests on rare occasions, or tier 2 chests. (i'm against bringing back hostile mobs)
Map 3 really suffers from having mob spawning on though. The cornucopia just gets overcrowded with mobs, and then the area under the massive tree will be full of them too. It would make it really difficult for people who are unequipped who happen to go in that direction.I don't like your attitude sir. Monsters are really important in ALL aspects of survival, they technically makes hg what it is. Monsters add both more loot and EXP at the eventual cost of health. But at the same time they are a filter on the first night for those who would not be strong enough to have a chance anyway, thus less hiding noobs without purpose. Taking away monsters is like taking away half the fun.
Map 3 is played a lot when I play...Map 3 is so underplayed it usually doesnt make a difference...
Not alot though, and especially on breeze they don't really spawn, so i think bottles of enchanting are definitly necassary for that.You can get XP from friendly mobs too