JustFreeky
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Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
Also, when are good times to use the blend ball brush? /b bbOn the voxel sniper wiki they have an in depth guide of how the brushes work, personally I would first make sure you have a deep area to erode away the river into (you don't want to break through into void if you are on a flat world) then use a ball brush of air to brush out the rough shape of the river, you can use the fill and erosion brushes to work the banks into the right shape and maybe a small amount of the blend ball brush or the smoothing brush but not too much. You can use the overlay tool to brush the area to the right materials, if you are going to add a waterfall, I would say make sure you carve back into the cliff face as waterfalls don't just fly out into the air, they have cut back into the cliff as they erode back. Make sure you also have a deep plunge pool at the base of the waterfall(it's how waterfalls work) to add the water in you can use the world edit fill command but be careful, a large fill brush could easily crash your server! Hope that was vaguely helpful?.
And one final question, how do you place bonemeal with voxel, than just manually placing it.If the terrain looks like it has been made with a ball brush so it's all lumpy, I would use the blend brush till it looks more natural
sorry for all of these questions, what is the command to bind it together.With world edit you can bind bonemeal to a tool, I usually just do it by hand tbh