• Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.

Moonlight Lake 2

Sup3rT0nyRocks

Survivor
Joined
Jan 4, 2013
Messages
187
Reaction score
179
Woah....that's like....way better than your first one, that one litterally had NO TERRAFORMING except for that little hill at the Cornucopia.
 

static_nightmare

Peacekeeper
Joined
May 4, 2012
Messages
1,094
Reaction score
1,429
Ok, I might sound a bit harsh, but I think it's fair to say that all the hype that this map has is hiding some major flaws. I will first congratulate you for making massive improvements from the previous moonlight lake, and now we can fairly say that this is a Survival Games map rather than just a basic PvP map made in several minutes. I like the big trees, and the Cornucopia is a massive improvement over No. 1's Cornucopia in terms of fairness and how it looks.

But why does it continue to have extremely random structures around the map? To some, this could be funny, but in all honesty it dramatically lowers the quality of the map. Some kind of constant theme should be present in the map. What on earth is that big pile of snow with water spurting out, and grass on top? And what's with the signs on top of it? Things like these greatly reduce the quality of the map. From your original screenshots of that small fantasy-style house, I (and I'm sure many others) were hoping for a consistent building style and theme. I was greatly disappointed.

Also, the map seems quite unfinished. A bit more work and the map could be greatly improved. Many areas of the map lack tall grass that would really improve the visuals. You've used Inhaze's craftscripts to do the trees, have you not? There's also a really helpful mass bonemeal brush available, and if you don't like the pumpkins/melons that it places, it's as easy as several WE commands to get rid of them. Also, I'd advise you to change the jungle tree wood on the palm trees to 17:15, which means that all 6 sides of the block have the texture of a wood block side on them. The lily pads are nice, but are too far apart for it to be possible for skilled players to parkour over all of them. Perhaps place more. The lakes at the moment might as well be the oceans on Breeze Island.

Using WE, I counted 188 chests total. This isn't a bad number of chests, but there could be more. For the competition, it was stated that maps had to have 200+ chests, and while this isn't a competition submission, I feel as if it would be wise to go by the standards set as they are relevant to the quality of maps MCSG needs. Also, I'd advise you to remove the tier 2 signs, because say this map is accepted, it would mean everyone who has downloaded the map and looked around could easily create a chest route consisting of many tier 2's, which is really unfair to the more casual players who don't download the maps. The creation of chest routes should be based upon peoples findings while playing the map on the servers. Also, the devs might not get every tier 2 chest or destroy all the signs, causing the servers to look less professional.

Pros:
-Smaller map encouraging faster gameplay
-Massive Trees look cool
-Some structures are nice visually
-More traps than the average MCSG map

Cons:
-No consistent theme
-Map seems unfinished
-Could be more chests
-Signs on the chests unnecessary
-Too much water

Edit: In all honesty, the only reason why this map has so many likes is because it was moved from the WIP section and all he was showing people were some fancy exciting pics. It's kind of like cheating likes. Why this was done, I don't know, but having all those likes from people who didn't know better makes the map seem much better than it really is.
 

GuyK

District 13
Joined
Oct 2, 2012
Messages
721
Reaction score
2,020
Ok, I might sound a bit harsh, but I think it's fair to say that all the hype that this map has is hiding some major flaws. I will first congratulate you for making massive improvements from the previous moonlight lake, and now we can fairly say that this is a Survival Games map rather than just a basic PvP map made in several minutes. I like the big trees, and the Cornucopia is a massive improvement over No. 1's Cornucopia in terms of fairness and how it looks.

But why the continue having extremely random structures around the map? To some, this could be funny, but in all honesty it dramatically lowers the quality of the map. Some kind of constant theme should be present in the map. What on earth is that big pile of snow with water spurting out, and grass on top? And what's with the signs on top of it? Things like these greatly reduce the quality of the map. From your original screenshots of that small fantasy-style house, I (and I'm sure many others) were hoping for a consistent building style and theme. I was greatly disappointed.

Also, the map seems quite unfinished. A bit more work and the map could be greatly improved. Many areas of the map lack tall grass that would really improve the visuals. You've used Inhaze's craftscripts to do the trees, have you not? There's also a really helpful mass bonemeal brush available, and if you don't like the pumpkins/melons that it places, it's as easy as several WE commands to get rid of them. Also, I'd advise you to change the jungle tree wood on the palm trees to 17:15, which means that all 6 sides of the block have the texture of a wood block side on them. The lily pads are nice, but are too far apart for it to be possible for skilled players to parkour over all of them. Perhaps place more. The lakes at the moment might as well be the oceans on Breeze Island.

Using WE, I counted 188 chests total. This isn't a bad number of chests, but there could be more. For the competition, it was stated that maps had to have 200+ chests, and while this isn't a competition submission, I feel as if it would be wise to go by the standards set as they are relevant to the quality of maps MCSG needs. Also, I'd advise you to remove the tier 2 signs, because say this map is accepted, it would mean everyone who has downloaded the map and looked around could easily create a chest route consisting of many tier 2's, which is really unfair to the more casual players who don't download the maps. The creation of chest routes should be based upon peoples findings while playing the map on the servers. Also, the devs might not get every tier 2 chest or destroy all the signs, causing the servers to look less professional.

Pros:
-Smaller map encouraging faster gameplay
-Massive Trees look cool
-Some structures are nice visually
-More traps than the average MCSG map

Cons:
-No consistent theme
-Map seems unfinished
-Could be more chests
-Signs on the chests unnecessary
-Too much water

OMG Dude .. xD
I have decided that the first 2 maps in the Moonlight Lake Series will have random structures and simple . the others ( next ) will be more bigger and will have more structures . Terreforming will be different than all my other maps and there will be some suprising stuff :) As I said many times , the Moonlight Lake maps are different from all the other maps that are in the servers , its not about the quality that I think is enough , but I think that the main thing that I tried to do in the maps is how simple a map can look but how fun can it be . trust me, the third one will be even better.

One of the creations in the map is the huge white cat/mouse or I dont even know how to call it ^^ . Its one of the creations in the map that gives the map the weirdness . The signs dont lower the quality , they just give a very small story of the creation and what did we think about it :D

I Think the chests are enough because Its not that big map , its almost the same size as the first
map with more chests . I dont want too much . I added more tier2's than the first one so more people can have some nice stuff and not just a couple in a game .
*About the signs - An admin told me to so I did so :D What's the problem with them? If the map will get picked , they will break the signs .

Too much water? [ Breeze island ] , No offence , Breeze is my favourite map :)
The water is one of the main ideas of the map . The second map in the series shows the "Wild Side" of Moonlight lake , the first one shows the "Calm Side" of Moonlight Lake . The Third one will show the "Magical Side" :)

Hope I did answer your comment :)

*Edit to your edit : you talk about "likes"? are you kidding me ? dude , its not a "like" competition , chill . people gave it a "like" cuz they like it . End Of Discussion . You use shaders mod , I use a texture pack and u talk about my pics? xD
 

lakerfuffle

Career
Joined
May 16, 2013
Messages
831
Reaction score
406
Using WE, I counted 188 chests total. This isn't a bad number of chests...
How do you use world edit to do that?

OMG Dude .. xD
I have decided that the first 2 maps in the Moonlight Lake Series will have random structures and simple . the others ( next ) will be more bigger and will have more structures . Terreforming will be different than all my other maps and there will be some suprising stuff :) As I said many times , the Moonlight Lake maps are different from all the other maps that are in the servers , its not about the quality that I think is enough , but I think that the main thing that I tried to do in the maps is how simple a map can look but how fun can it be . trust me, the third one will be even better.
Please, just please stop making spaces before each punctuation mark.
 

Members online

Forum statistics

Threads
242,192
Messages
2,449,550
Members
523,970
Latest member
Atasci