Very long post; staff if you care about the servers future please read to the end, TLDR at the bottom
Even though MCSG is having a revival, the same painful fate of a server with tons of potential will die off if changes are not made.
The 2 elephants in the room are cheaters and teamers. Let me elaborate on WHY people play MCSG in the first place
People play this game mode because it is competitive, people play this game with the intention of improving their skills and winning games. While a small subset of the community may of cared nothing about winning games and improving, the vast majority and the most dedication players did.
I remember when the leaderboards reset many years ago tons of very skilled players were all grinding their asses off to rank one. This was why MCSG attracted these players, it was competitive. No one who plays Minecraft casually in an SMP rages when someone designs a better house than they do, because it isn’t competitive. To sum it up -The back bone of MCSG is its competitive aspect. Hackers and cheaters completely undermine the integrity of the premise of MCSG drawing factor - it’s competitiveness
“muh toxicity” isn’t what killed the server, even when the player base was at a much younger age people saying ez and rekt were not the reasons for the decline on MCSG, however I remember the staff focused so much on these issues handing out long bans meanwhile if the anticheat catches you cheating you get
wait for it
KICKED
The toxicity issue while wasn’t a pull factor to mcsg, had very little to due with its decline relative to the much more pushing factors like cheaters and teams
Cheaters are one of the best way to lose competitiveness in a game mode. It completely undermines one of the core aspects of having a competitively based game mode of people wanting to improve. Why would you want to go through the grind of practicing your PvP skills on badlion and watching hours of JustaHotDog’s chest routes when you are constantly killed by either blatant hackers, or closet cheaters. The hacking issue is a vicious cycle in Minecraft. People see other people hacking and having an advantage while not having to improve any while not being punished at all. Then these players who never had any intention of cheating for an advantage install a client from the plethora of bypassing clients of mcsg anti cheat (which is an absolute abomination) not to troll other players- but to give them selves a fair playing field. When tons of players were using a client, it is the logical thing that people download one themselves. I mean just look at the clan scene, tons of people closet cheated which resulted in more people installing cheats just to keep up with them- if you can’t beat them, join them. As this spirals the hacking problem out of control, it completely undermines the competitive aspect which is the sole reason people get invested into the game mode.
The more casual players begin to realize that this absolute joke of a game mode has no competitive aspect to it and say - bunnies it let me install a client why not it will be fun. This furthers the cycle of cheaters. Even the competitive players now think, all these skillless Randy’s who are horrid at the game can kill me with kill aura, it’s only fair that I atleast get a ghost client to compensate, I mean they are completely unpunished it will be already if I just get a little aim assist reach and velocity etc. This cycle eventually continues until there is an overboard of cheaters, and the server dies as it is deemed 100% uncompetitive and people will flock to different games, overwatch, cs, fortnite, etc
Think of this way, you were a professional weightlifter and 60% of the competition used steroids, you are at a msssive disadvantage, you either use steroids and become the cheater just to keep up, or it becomes so uncompetitive and dominated not by how good you are but what you do to gain an advantage; you quit from the sheer lack of competitiveness
This is the same premise that killed, and will kill MCSG again if nothing is done
as a mini TLDR: hackers completely destroy the competitive aspect of the game which is is biggest pulling factor to MCSG by a mile, by undermining the aspects that draw people to the game
Teaming
Teaming is yet another aspect of MCSG that kills the inherent competitiveness of the aspect that pulls people towards it, why would you grind to be better when you can just get with 2 other friends and learn a chest route; no matter how good a solo player is, they will almost inevitably beat them if they just wait til DM. Teaming also leads players to cheat, when a solo player sees a team they think - wow a team of three that is literally so unfair, to equalize it’s only fair that I cheat to get an advantage to neutralize it. I can’t exactly blame them, the Good that MCSG allows like 5 teams is absolutely ridiculous, that the server admins could even consider that competitive for the remaining players. Solo SG isn’t a viable option, people do not like change, it is human nature to resist it. In the current state of MCSG it is not viable to split the player base even if more migrated to solo SG, there are so many options that offer themselves as more competitive experiences such as other games. It is similar to when a political party splits there voters between 2 candidates and expects to win; they never will. To solve this problem MCSG must cater to all players while still remaining competitive. I personally think even teams of 2 lower the integrity of an a “competitive” game mode as it provides an unfair advantage to a few players while it is completely out of control of the non teamed players. Alliances should be the only form of an option with another player. This would consist of simply ignoring each other while not helping at all. This would alleviate the absolute horse Good feeling a player has when they get skilllessly 1v2ed. Teaming inherently Good for a “competitive game mode” as it offers advantages to others while adding an even greater disadvantage for others. Alliances would solve this problem, this way players could still participate in discord calls and enjoy the game with friends, however not completely ruining the expience of the other players. MCSG has generally had democratic views letting players vote for what they want.
I think it would be a great idea to vote for 2 team max, alliances or no teams at all.
However the concept of 3+ teams is absofuckingridiculous as it is borderline impossible to beat without camping a choke point all game which is boring and unenjoyable for both parties. If MCSG allows the current maximum number of teams, all competitiveness will be killed as leaderboards will be dominated by 3+ teaming win traders, making all solo players at an advantage so big it won’t be possible to compete with no matter how good your individual skill is, completely killing the competitive aspect of mcsg
With these 2 rants explained, what can we conclude from both of these aspects that completely kill competitive aspect of a game?
When the game is decided before the game even starts
When you have a hacker or a team of 4 in your game, the fate of the game is already decided 98% of the time. This is the pinnacle of uncompetitiveness; when the fate of the game is already decided with no control of it being in the player’s control. Whether it be teams or hackers, the outcome of uncompetitiveness is the same, this turns MCSG from a game of skill, to a game of complete RNG which is UNCOMPETITIVE.
The winning factor goes from how good you are at pvp, your gamesense, your knowledge of chest routes, to how few hackers you have in your game and how few teams you have in your game. This completely obliterates the competitive aspect of the game by taking the chance of victory from the players hands, and putting it into factors they have absolutely 0 control over.
TLDR: hackers and teams turn MCSG into a game mode of RNG instead of skill as the games outcome is already decided a lot by how many hackers and teamers are present in the lobby, this kills competitiveness, the main driving factor to what brings people to MCSG, if this issue is not fixed and competitiveness is not revived; MCSG will suffer the same exact death it did years ago.
Even though MCSG is having a revival, the same painful fate of a server with tons of potential will die off if changes are not made.
The 2 elephants in the room are cheaters and teamers. Let me elaborate on WHY people play MCSG in the first place
People play this game mode because it is competitive, people play this game with the intention of improving their skills and winning games. While a small subset of the community may of cared nothing about winning games and improving, the vast majority and the most dedication players did.
I remember when the leaderboards reset many years ago tons of very skilled players were all grinding their asses off to rank one. This was why MCSG attracted these players, it was competitive. No one who plays Minecraft casually in an SMP rages when someone designs a better house than they do, because it isn’t competitive. To sum it up -The back bone of MCSG is its competitive aspect. Hackers and cheaters completely undermine the integrity of the premise of MCSG drawing factor - it’s competitiveness
“muh toxicity” isn’t what killed the server, even when the player base was at a much younger age people saying ez and rekt were not the reasons for the decline on MCSG, however I remember the staff focused so much on these issues handing out long bans meanwhile if the anticheat catches you cheating you get
wait for it
KICKED
The toxicity issue while wasn’t a pull factor to mcsg, had very little to due with its decline relative to the much more pushing factors like cheaters and teams
Cheaters are one of the best way to lose competitiveness in a game mode. It completely undermines one of the core aspects of having a competitively based game mode of people wanting to improve. Why would you want to go through the grind of practicing your PvP skills on badlion and watching hours of JustaHotDog’s chest routes when you are constantly killed by either blatant hackers, or closet cheaters. The hacking issue is a vicious cycle in Minecraft. People see other people hacking and having an advantage while not having to improve any while not being punished at all. Then these players who never had any intention of cheating for an advantage install a client from the plethora of bypassing clients of mcsg anti cheat (which is an absolute abomination) not to troll other players- but to give them selves a fair playing field. When tons of players were using a client, it is the logical thing that people download one themselves. I mean just look at the clan scene, tons of people closet cheated which resulted in more people installing cheats just to keep up with them- if you can’t beat them, join them. As this spirals the hacking problem out of control, it completely undermines the competitive aspect which is the sole reason people get invested into the game mode.
The more casual players begin to realize that this absolute joke of a game mode has no competitive aspect to it and say - bunnies it let me install a client why not it will be fun. This furthers the cycle of cheaters. Even the competitive players now think, all these skillless Randy’s who are horrid at the game can kill me with kill aura, it’s only fair that I atleast get a ghost client to compensate, I mean they are completely unpunished it will be already if I just get a little aim assist reach and velocity etc. This cycle eventually continues until there is an overboard of cheaters, and the server dies as it is deemed 100% uncompetitive and people will flock to different games, overwatch, cs, fortnite, etc
Think of this way, you were a professional weightlifter and 60% of the competition used steroids, you are at a msssive disadvantage, you either use steroids and become the cheater just to keep up, or it becomes so uncompetitive and dominated not by how good you are but what you do to gain an advantage; you quit from the sheer lack of competitiveness
This is the same premise that killed, and will kill MCSG again if nothing is done
as a mini TLDR: hackers completely destroy the competitive aspect of the game which is is biggest pulling factor to MCSG by a mile, by undermining the aspects that draw people to the game
Teaming
Teaming is yet another aspect of MCSG that kills the inherent competitiveness of the aspect that pulls people towards it, why would you grind to be better when you can just get with 2 other friends and learn a chest route; no matter how good a solo player is, they will almost inevitably beat them if they just wait til DM. Teaming also leads players to cheat, when a solo player sees a team they think - wow a team of three that is literally so unfair, to equalize it’s only fair that I cheat to get an advantage to neutralize it. I can’t exactly blame them, the Good that MCSG allows like 5 teams is absolutely ridiculous, that the server admins could even consider that competitive for the remaining players. Solo SG isn’t a viable option, people do not like change, it is human nature to resist it. In the current state of MCSG it is not viable to split the player base even if more migrated to solo SG, there are so many options that offer themselves as more competitive experiences such as other games. It is similar to when a political party splits there voters between 2 candidates and expects to win; they never will. To solve this problem MCSG must cater to all players while still remaining competitive. I personally think even teams of 2 lower the integrity of an a “competitive” game mode as it provides an unfair advantage to a few players while it is completely out of control of the non teamed players. Alliances should be the only form of an option with another player. This would consist of simply ignoring each other while not helping at all. This would alleviate the absolute horse Good feeling a player has when they get skilllessly 1v2ed. Teaming inherently Good for a “competitive game mode” as it offers advantages to others while adding an even greater disadvantage for others. Alliances would solve this problem, this way players could still participate in discord calls and enjoy the game with friends, however not completely ruining the expience of the other players. MCSG has generally had democratic views letting players vote for what they want.
I think it would be a great idea to vote for 2 team max, alliances or no teams at all.
However the concept of 3+ teams is absofuckingridiculous as it is borderline impossible to beat without camping a choke point all game which is boring and unenjoyable for both parties. If MCSG allows the current maximum number of teams, all competitiveness will be killed as leaderboards will be dominated by 3+ teaming win traders, making all solo players at an advantage so big it won’t be possible to compete with no matter how good your individual skill is, completely killing the competitive aspect of mcsg
With these 2 rants explained, what can we conclude from both of these aspects that completely kill competitive aspect of a game?
When the game is decided before the game even starts
When you have a hacker or a team of 4 in your game, the fate of the game is already decided 98% of the time. This is the pinnacle of uncompetitiveness; when the fate of the game is already decided with no control of it being in the player’s control. Whether it be teams or hackers, the outcome of uncompetitiveness is the same, this turns MCSG from a game of skill, to a game of complete RNG which is UNCOMPETITIVE.
The winning factor goes from how good you are at pvp, your gamesense, your knowledge of chest routes, to how few hackers you have in your game and how few teams you have in your game. This completely obliterates the competitive aspect of the game by taking the chance of victory from the players hands, and putting it into factors they have absolutely 0 control over.
TLDR: hackers and teams turn MCSG into a game mode of RNG instead of skill as the games outcome is already decided a lot by how many hackers and teamers are present in the lobby, this kills competitiveness, the main driving factor to what brings people to MCSG, if this issue is not fixed and competitiveness is not revived; MCSG will suffer the same exact death it did years ago.
Last edited: