joni171090
Survivor
- Joined
- Mar 16, 2013
- Messages
- 108
- Reaction score
- 79
like i said my post will get deleted ...
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
I know this feeling, looking back in 2012 it was different to what it is now.Over time, older players get forgotten as the needs, demands, and wants of the newer player get tended to.
I know this feeling, looking back in 2012 it was different to what it is now.
Change is good, its just how its changed. When MCSG became a network, that was great, they were about to take on the responsibility of maintaining several gamemodes for its players. The sad thing about it is that they have only ever had MCSG as their top priority, this has lead other gamemodes pushed behind and having to wait for a very long long long long long time to get a release. It is no longer just MCSG, it is a network and as a network you have to make sure that all the gamemodes are up and running.
Here's what has happened so far:
Those are the positives, now for the negatives:
- MCSG released
- Quater Quell released
- SG Classic released
- KitPvP released
Its amazing to see how they can make and release 3 new gamemodes but can't finish off 4 others that were started ages ago. Before starting a new gamemode, heck even planning a new gamemode, fix the gamemodes you have already started. Everywhere you look, you always advertise that you have MCSG/MCTF2/ZedChase, and yet only MCSG is the one working. Why not actually fix MCTF2 and ZedChase.
- MCTF2 taken over and has only ever had patch fixed, which we were grateful for, but we really needed a new plugin since the old plugin is now dead, for 2 years.
- Creative has been up/down. What is so hard in keeping a simple creative server online?! And when it was online, it was only for the US.
- Same goes to Survival.
- ZedChase, never got finished.
Website: MCSG and MCTF2
Multiplayer MOTD: MCSG/MCTF2/ZedChase
TeamSpeak logo: MCSG/MCTF2/ZedChase
We appreciate what the staff have done, but what we don't like is that they have pushed other unfinished projects aside.
You put everything that I didn't into words I guess I mostly didn't put things like this into my post as I wasn't trying to rage or show the down side if things.. That'd take a whole new post >.<I know this feeling, looking back in 2012 it was different to what it is now.
Change is good, its just how its changed. When MCSG became a network, that was great, they were about to take on the responsibility of maintaining several gamemodes for its players. The sad thing about it is that they have only ever had MCSG as their top priority, this has lead other gamemodes pushed behind and having to wait for a very long long long long long time to get a release. It is no longer just MCSG, it is a network and as a network you have to make sure that all the gamemodes are up and running.
Here's what has happened so far:
Those are the positives, now for the negatives:
- MCSG released
- Quater Quell released
- SG Classic released
- KitPvP released
Its amazing to see how they can make and release 3 new gamemodes but can't finish off 4 others that were started ages ago. Before starting a new gamemode, heck even planning a new gamemode, fix the gamemodes you have already started. Everywhere you look, you always advertise that you have MCSG/MCTF2/ZedChase, and yet only MCSG is the one working. Why not actually fix MCTF2 and ZedChase.
- MCTF2 taken over and has only ever had patch fixed, which we were grateful for, but we really needed a new plugin since the old plugin is now dead, for 2 years.
- Creative has been up/down. What is so hard in keeping a simple creative server online?! And when it was online, it was only for the US.
- Same goes to Survival.
- ZedChase, never got finished.
Website: MCSG and MCTF2
Multiplayer MOTD: MCSG/MCTF2/ZedChase
TeamSpeak logo: MCSG/MCTF2/ZedChase
We appreciate what the staff have done, but what we don't like is that they have pushed other unfinished projects aside.
For the most part, most normal people no matter what they are doing will get competitive at some point. If they after spending their time in something lose to someone who is cheating and they can do nothing about it, they are bound to be a little miffed. I understand your viewpoint, but due to human psyche most will tend to rage. I'd suggest just ignoring the rage, we all have it, and it's our way of venting anger.Here's my opinion on hackers. They aren't trying to win. They aren't trying to wreck your day. They are having fun. I can admit I have used hacks (not on mcsg) and it's incredibly intertaining. Seeing the look on someone's face when they're running from you and you walk across water and hit them from 20 blocks away. Yes, this is frustrating for the other players, but what can you do.
My point is, everyone is trying to have fun. You wouldn't care if someone better than you knocked you out of a game (or maybe you would if you are a rager), yet when it's a hacker you get angry. You get knocked out of the game either way so who cares? For the forums, if you wanna cut the crap you have to shut your trap. /endpost
My point was you win or lose and life goes onFor the most part, most normal people no matter what they are doing will get competitive at some point. If they after spending their time in something lose to someone who is cheating and they can do nothing about it, they are bound to be a little miffed. I understand your viewpoint, but due to human psyche most will tend to rage. I'd suggest just ignoring the rage, we all have it, and it's our way of venting anger.