SuperxAndrew
District 13
- Joined
- May 24, 2012
- Messages
- 1,318
- Reaction score
- 2,528
Some of you may recognize me from the forums/servers. If you do not know me, I am the creator of Zone 85 and Shady Hollow. Today, I wanted to gather opinions about something I think would be beneficial to the servers. Should there be maps removed?
I am not going to take any specific maps into consideration; one because I have maps on the server and don't want to bring bias into this, and two, because I know what it takes to build a map, and if my map showed up on any "remove" lists I wouldn't feel too great about it. So, with that being said:
Anyway, back to the topic... I have always enjoyed how active the map making community is on this MineCraft server. On top of that, the amount of above average builders submitting maps is at a high since I have joined the servers. However, this raises the issue of what constitutes MCGamer quality, and how many maps are too many maps?
Let me explain:
As we see more and more quality map submissions, one would think the standard of map that is accepted would also rise in quality. However, that is not the case. None of the map submissions are bad, but MCGamer often appears to not hold out for the absolute best maps, rather accept the maps that are "good enough". I'll be the first to say that I am at fault for this too. My maps on the servers, while both solid, aren't fantastic.
We always hear things such as "less is more" and "quality over quantity". Well, I don't know of a better application of these two things than seen with MCSG maps.
So this brings me to the whole "Spring Cleaning" debate. I for one think MCGamer could use somewhere between 10-20 maps. At the current moment, MCGamer has 40+ maps, and I think that number is inching its way towards 50.
None of these maps are necessarily bad, and none of these maps are outright hated by the community, but it is the shear number of maps, and the fact that with 40+ maps, there is no outright standard of quality.
Of course there are the maps (SG 1-5, Valleyside, Breeze Island) that have secured their places in time as permanent MCSG maps, no matter what quality guidelines are given. There are maps that are so well built that they may have also secured their spots, such as the Teweran series. I just think that in order for the map acceptance process to avoid getting out of hand, there needs to be a map clean out and stricter acceptance on the staff's part.
Whether it makes some mad that a likable map is gone, or others mad because they have a false idea of good building is, it is important for a server such as this one to remain firm in their process and truly embrace the notion of "quality over quantity"; because, from what I see, things could get out of hand.
I believe strongly in limiting MCGamer maps to the best of the best, no matter how high the quality standard rises, even if it means the demise of my own maps.
Let me know what you guys think. Please remember to not talk bad about anyone else's maps because every builder deserves credit for what they do, but rather discuss this idea, and how MCSG may be able to benefit from it (or not benefit from it?).
Tags: Joel/MadDawg AlpakaWhacker Shelby Ninetailefox92 Tree_TheBigKind Dave MCGamerzism
^Hopefully I covered everyone I know who might be interested in giving insight on this topic.
I am not going to take any specific maps into consideration; one because I have maps on the server and don't want to bring bias into this, and two, because I know what it takes to build a map, and if my map showed up on any "remove" lists I wouldn't feel too great about it. So, with that being said:
this is not a thread to talk bad about maps, rather to discuss an idea, so be nice.
Anyway, back to the topic... I have always enjoyed how active the map making community is on this MineCraft server. On top of that, the amount of above average builders submitting maps is at a high since I have joined the servers. However, this raises the issue of what constitutes MCGamer quality, and how many maps are too many maps?
Let me explain:
As we see more and more quality map submissions, one would think the standard of map that is accepted would also rise in quality. However, that is not the case. None of the map submissions are bad, but MCGamer often appears to not hold out for the absolute best maps, rather accept the maps that are "good enough". I'll be the first to say that I am at fault for this too. My maps on the servers, while both solid, aren't fantastic.
We always hear things such as "less is more" and "quality over quantity". Well, I don't know of a better application of these two things than seen with MCSG maps.
So this brings me to the whole "Spring Cleaning" debate. I for one think MCGamer could use somewhere between 10-20 maps. At the current moment, MCGamer has 40+ maps, and I think that number is inching its way towards 50.
None of these maps are necessarily bad, and none of these maps are outright hated by the community, but it is the shear number of maps, and the fact that with 40+ maps, there is no outright standard of quality.
Of course there are the maps (SG 1-5, Valleyside, Breeze Island) that have secured their places in time as permanent MCSG maps, no matter what quality guidelines are given. There are maps that are so well built that they may have also secured their spots, such as the Teweran series. I just think that in order for the map acceptance process to avoid getting out of hand, there needs to be a map clean out and stricter acceptance on the staff's part.
Whether it makes some mad that a likable map is gone, or others mad because they have a false idea of good building is, it is important for a server such as this one to remain firm in their process and truly embrace the notion of "quality over quantity"; because, from what I see, things could get out of hand.
I believe strongly in limiting MCGamer maps to the best of the best, no matter how high the quality standard rises, even if it means the demise of my own maps.
Let me know what you guys think. Please remember to not talk bad about anyone else's maps because every builder deserves credit for what they do, but rather discuss this idea, and how MCSG may be able to benefit from it (or not benefit from it?).
Tags: Joel/MadDawg AlpakaWhacker Shelby Ninetailefox92 Tree_TheBigKind Dave MCGamerzism
^Hopefully I covered everyone I know who might be interested in giving insight on this topic.
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