HalfSquirrel
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It may make logical mathematical sense, and I may have agreed with this on the past, but after further thought I now disagree. Larger deathmatches would cause a lot more confusion in death match, and a large change in deathmatch PvP strategy, where there are normally 3 players there would be plenty more and completely change you have to fight.
It definitely does make sense, and would speed up games a lot (especially in 120 player servers), but it would be annoying to have to do a more than 4 person deathmatch. I don't want to have to try and kill that many people, especially if it's a team of 3 against me which will undoubtedly happen a lot.
You might say that "It's a bigger game anyways though, you have to create new PvP strategies for that too!" Well not really. For bigger games, there are bigger maps, so everyone will get more territory than they would in a normal game. In the end, it will always end up playing out similarly to a normal 24 person game.
It definitely does make sense, and would speed up games a lot (especially in 120 player servers), but it would be annoying to have to do a more than 4 person deathmatch. I don't want to have to try and kill that many people, especially if it's a team of 3 against me which will undoubtedly happen a lot.
You might say that "It's a bigger game anyways though, you have to create new PvP strategies for that too!" Well not really. For bigger games, there are bigger maps, so everyone will get more territory than they would in a normal game. In the end, it will always end up playing out similarly to a normal 24 person game.