Ingame map switching

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dq

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On an earlier thread, I came with up with this idea off the top of my head, and decided to make a new thread to show you guys.

Could you imagine:

You're 15 minutes on SG1, full iron stone sword. Then just as refill happens, the map switches. Now you're on Teweran SG3, and players have been spawned randomly thoroughly the map. But you still have you're equipment from SG1. Now you've grabbed refill, and it's almost in Deathmatch. Then the map changes. Now you're on Avaricia. The final 3 players are scattered throughout the map (not the whole map, a small segment, with there being 3 players). Then yadda yadda, you win.

What do you guys think?

Edit: 5 Minutes in on SG1, thanks Sarchikani :D
 

Sarchikani

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Lol cool idea but maybe not 15 minutes, seems too long, shorten it to about 5 so you don't get comfortable with the map. Always keep it changing and people moving.
 

kaiomann

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I just got an idea quite similar to this. When disasters and map events are coming, one of them could be a random teleport through the map.
 

gcb99

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Not for me thousands of other people who crash a SG 2 SG 3 SG5 Demons Breeze and some more maps...
And there has to be a way to spawn fair... so you probably had to keep the coordinates but change the y coordinates (else you would spawn in aur / in the ground)... But then your pretty much scr*wed on Demons Breeze....
 

Cubes

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Sounds freaky, but awesome! That would be a really neat idea if there were a lobby just for that. Sort of like how specific servers are made for 48 person games, they could make other lobbies designed for these "roulette" games!
 

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