Foink
Spectator
- Joined
- Dec 24, 2019
- Messages
- 5
- Reaction score
- 2
Problem:
Teams, EVERYWHERE. Its disgusting. I am appalled by the amount of players who voted against a team cap in this thread. During the mornings to the late afternoon, every game has at least 2-3 double teams, and most games have at least a 3 team. Solo SG is dead, nobody plays it, and the staff hounding everyone to not complain and instead to play Solo SG is useless. Nobody plays it, and it is at least not going to get remotely popular until the server fully launches. Teams need to be capped. They invade every decent route in every game, get full iron + diamond sword, make a stack of arrows, and unless they are abysmal at the game, they win. No solo players can do anything when the teams prevent them from getting anything better than like 2 iron pieces and some gold/leather with a stone sword at best. The people who keep saying "I'm fine with teams I enjoy the challenge" is not a valid argument against a team cap. Those players are exceptionally skilled, the rest of the 90% of us are between below average to sub-par, and we stand NO chance against these teams. IT RUINS OUR GAMES. This argument is like suggesting a game MUST be played on expert difficulty because a tiny minority of the players are VERY skilled.
Solution:
Team Cap at 2-3 players per team. Ideally two because there is honestly no chance against a 3 team once they get slightly decent gear.
Problem:
Deathmatch is severely unbalanced. Two issues with deathmatch: 3 players, and bow spamming. With 3 players, a large proportion of deathmatches are a 2v1, which is just unfair. You're trapping a solo in a confined region with NO cover and NOWHERE to run to fight a team. Not fair. Connecting to this point, is bow spamming. With there being zero cover besides the center of the cornucopia, bow spamming is ridiculously over powered. I can't tell you how many deathmatches are won buy one person firing a stack of arrows into a helpless player that has nowhere to hide and avoid arrows and nothing to hide behind to regenerate. The only place to hide is sometimes on the edges of the deathmatch arena where there is some mediocre cover, but then doing so is punished by lightning obliterating the player who is innocently trying to avoid being bow-spammed to death buy some person who refuses to sword fight at all costs. This bow spamming issue is already unbalanced enough in 1v1v1 situations, but when a 2v1 team is bow-spamming, its impossible to win. I truly do not think there is a way to beat a team in deathmatch if they each have a substantial amount of arrows (which they usually do). Any tiny amount of cover that actually exists is rendered useless by them being able to pin you down from two directions.
Solution:
For the teaming, the solution is to have a 4 player deathmatch. This would make so much sense. If there is a double team, the two solo's can team up to give themselves a fighting chance. 3v1s are a fair counterargument, but a 3v1 in a 4 person deathmatch is not much less winnable than a 2v1 in a 3 person deathmatch, but the difference is a 3v1 will occur significantly less often than a 2v1 in deathmatch. Double teams are much more common.
For the bow spamming, there are a few approaches to this problem. One is to simply add some cover (or make different deathmatch arenas with cover). This simple addition would make a world of difference. Another solution is there could be an arrow cap upon deathmatch teleportation where players' arrows gets lowered to a maximum amount of x arrows. I feel like some people are going to rage at that idea but I can' t think of a reason why anyone would oppose to this unless they themselves are one of the people bow-spamming their entire stack of arrows in deathmatch. That should not be a viable strategy kill both players to win, rather it should be a viable strategy to gain an advantage in the overall fight by lowering some health/depleting some golden apples.
Problem: The word "ridiculous" is filtered out of in-game chat. Why? There is no need to filter such a word out.
Solution: Remove it from the filter.
Teams, EVERYWHERE. Its disgusting. I am appalled by the amount of players who voted against a team cap in this thread. During the mornings to the late afternoon, every game has at least 2-3 double teams, and most games have at least a 3 team. Solo SG is dead, nobody plays it, and the staff hounding everyone to not complain and instead to play Solo SG is useless. Nobody plays it, and it is at least not going to get remotely popular until the server fully launches. Teams need to be capped. They invade every decent route in every game, get full iron + diamond sword, make a stack of arrows, and unless they are abysmal at the game, they win. No solo players can do anything when the teams prevent them from getting anything better than like 2 iron pieces and some gold/leather with a stone sword at best. The people who keep saying "I'm fine with teams I enjoy the challenge" is not a valid argument against a team cap. Those players are exceptionally skilled, the rest of the 90% of us are between below average to sub-par, and we stand NO chance against these teams. IT RUINS OUR GAMES. This argument is like suggesting a game MUST be played on expert difficulty because a tiny minority of the players are VERY skilled.
Solution:
Team Cap at 2-3 players per team. Ideally two because there is honestly no chance against a 3 team once they get slightly decent gear.
Problem:
Deathmatch is severely unbalanced. Two issues with deathmatch: 3 players, and bow spamming. With 3 players, a large proportion of deathmatches are a 2v1, which is just unfair. You're trapping a solo in a confined region with NO cover and NOWHERE to run to fight a team. Not fair. Connecting to this point, is bow spamming. With there being zero cover besides the center of the cornucopia, bow spamming is ridiculously over powered. I can't tell you how many deathmatches are won buy one person firing a stack of arrows into a helpless player that has nowhere to hide and avoid arrows and nothing to hide behind to regenerate. The only place to hide is sometimes on the edges of the deathmatch arena where there is some mediocre cover, but then doing so is punished by lightning obliterating the player who is innocently trying to avoid being bow-spammed to death buy some person who refuses to sword fight at all costs. This bow spamming issue is already unbalanced enough in 1v1v1 situations, but when a 2v1 team is bow-spamming, its impossible to win. I truly do not think there is a way to beat a team in deathmatch if they each have a substantial amount of arrows (which they usually do). Any tiny amount of cover that actually exists is rendered useless by them being able to pin you down from two directions.
Solution:
For the teaming, the solution is to have a 4 player deathmatch. This would make so much sense. If there is a double team, the two solo's can team up to give themselves a fighting chance. 3v1s are a fair counterargument, but a 3v1 in a 4 person deathmatch is not much less winnable than a 2v1 in a 3 person deathmatch, but the difference is a 3v1 will occur significantly less often than a 2v1 in deathmatch. Double teams are much more common.
For the bow spamming, there are a few approaches to this problem. One is to simply add some cover (or make different deathmatch arenas with cover). This simple addition would make a world of difference. Another solution is there could be an arrow cap upon deathmatch teleportation where players' arrows gets lowered to a maximum amount of x arrows. I feel like some people are going to rage at that idea but I can' t think of a reason why anyone would oppose to this unless they themselves are one of the people bow-spamming their entire stack of arrows in deathmatch. That should not be a viable strategy kill both players to win, rather it should be a viable strategy to gain an advantage in the overall fight by lowering some health/depleting some golden apples.
Problem: The word "ridiculous" is filtered out of in-game chat. Why? There is no need to filter such a word out.
Solution: Remove it from the filter.