Pixelatorx2
Platinum
- Joined
- Oct 2, 2012
- Messages
- 2,957
- Reaction score
- 2,625
FOOP you.I've been in twice now
Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
FOOP you.I've been in twice now
<3333FOOP you.
But those couldn't be working well without lots of lag, and if it does work well it doesn't work the way it's supposed to in some way. Honestly, there would be problems no matter what if it was the clock idea.
Couldn't agree more. I wish The Hell Games was a longer event. This one was about 10 minutes or so. All this build up for such a small event doesn't seem worth it. I wish the map was huge, larger than any normal SG map. It'd make the events take longer. I also think that the gamemakers should stay invisible. The admins flying around just ruins it for me. Also, there were so many users who had it unfair. JustAHotDog was a prime example. He was on the run (in a tight enough situation as is) and all the staff did was drop TNT on him. This wasn't a test of skill, it was a game of luck.These Hell Games were way too rushed. Some feedback for this game, it may have been an improvement from the previous ones (that's an opinion, I loved running around telling people to sponsor me and I sing pokemon) but it was definitely way too fast. The gamemakers should only sponsor people and maybe spawn 1-2 mobs here and there but never more because the gamemakers shouldn't be game-changing.
Hell Games should be based on skill, not on who doesn't get mauled by the gamemakers. There must have been a dozen of the best MCSG players out there in this game, and none of them won. No offense to Exodus_King, but after how the game started for him, he did not deserve to win in my opinion.
Also, another reason it was rushed, you guys started the game before everyone was in. Matt_The Dreamer should have been there, but he was not allowed to join and the games started without him. I'm sure there are others that were in the same situation.
These Hell Games were way too rushed. Some feedback for this game, it may have been an improvement from the previous ones (that's an opinion, I loved running around telling people to sponsor me and I sing pokemon) but it was definitely way too fast. The gamemakers should only sponsor people and maybe spawn 1-2 mobs here and there but never more because the gamemakers shouldn't be game-changing.
Hell Games should be based on skill, not on who doesn't get mauled by the gamemakers. There must have been a dozen of the best MCSG players out there in this game, and none of them won. No offense to Exodus_King, but after how the game started for him, he did not deserve to win in my opinion.
Also, another reason it was rushed, you guys started the game before everyone was in. Matt_The Dreamer should have been there, but he was not allowed to join and the games started without him. I'm sure there are others that were in the same situation.
I agree with basically everything you guys have said. Especially that the game was too quick (so maybe the map should be bigger) and the gamemakers had a very big impact, maybe too big.Couldn't agree more. I wish The Hell Games was a longer event. This one was about 10 minutes or so. All this build up for such a small event doesn't seem worth it. I wish the map was huge, larger than any normal SG map. It'd make the events take longer. I also think that the gamemakers should stay invisible. The admins flying around just ruins it for me. Also, there were so many users who had it unfair. JustAHotDog was a prime example. He was on the run (in a tight enough situation as is) and all the staff did was drop TNT on him. This wasn't a test of skill, it was a game of luck.