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I feel as if the screenshots do give it pretty good justice. There is a lot of pvp space, so don't worry about that.Looks very good, but I think that sky-based maps need to be big. Does it feel like a good size for medium length games?
Trust me, there is space for decent sized games. Defensive players will also be rather pleased because if you're good at running, you won't find yourself at many dead ends if you play smart. There are multiple chokepoints that provide a certain spice to the gameplay, and it's aesthetically pleasing. Helios doesn't disappoint c:Looks very good, but I think that sky-based maps need to be big. Does it feel like a good size for medium length games?
Thank you for the feedback, but if the map gets accepted, I implore you to try it out, it really doesn't feel like a sky map at all.I love the build, but I just don't like sky maps for SG. It's my personal opinion, so please don't take offense. The buildings have amazing detail, and it looks beautiful.
Why don't you see for yourself? There's the map downloadMap looks Ok. but the question is, is it good for pvp?
It is much different than Mortal Skies. At least I think so. Perhaps you could download it and tell me what you think? Maybe it will change your opinion.I feel like this will get accepted only to accept the same fate as Mortal Skys.
You did a great job though.
I completely understand this question. Void maps have developed a bad rep because of the bad pvp and limited space. One thing I can assure you on this map is that there is more land than void and falling out of the map isn't a real danger.Map looks Ok. but the question is, is it good for pvp?