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Stable [Game] Build 251 - 23 October 2015

Ava

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Game Server Build 251
Deployed on 23 October 2015

Changes since last released build (#246):
  • Combat: Fix the issue where the knockback a player receives is affected by their login order
  • Hub: Fix ice bow issue, 1.8 edition
  • Sidebar: Fix an issue that would cause entries (i.e. time) to not update when the sidebar is minimized
  • Disguises: Lay the groundwork for an experimental system to drastically reduce the amount of time it takes to disguise (reducing it from 2-3 seconds to be nearly instantaneous). This speed improvement is currently disabled while we work on making it not kill our entire database cluster.
  • Miscellaneous: Log server switches in a player's audit log
 

Inferno

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Great! And the Combat update is really helpful. Thank you Ava
 
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J

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Finally, relog glitch has been fixed! Thanks ya potatoe :)
 

r

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OMG RELOG IS FIXED PRAISE THE LORD
 

Ava

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Just an update - part of the update apparently didn't make it to production, so some changes (namely the relog glitch patch) haven't taken effect yet, even on servers running build 251. We're pushing that missing piece out now (the build number isn't changing, though), and the patch should be in full effect within a few hours at most.
 

r

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Just an update - part of the update apparently didn't make it to production, so some changes (namely the relog glitch patch) haven't taken effect yet, even on servers running build 251. We're pushing that missing piece out now (the build number isn't changing, though), and the patch should be in full effect within a few hours at most.
mcsg will be so much better without relog :) but what is with the common error with bow, food and fns that makes it sometimes not work?
 

Ava

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mcsg will be so much better without relog :) but what is with the common error with bow, food and fns that makes it sometimes not work?
We're aware of the issue and are looking into it; however, if you have any supporting details (for example, videos), please do post them on the bug tracker (https://github.com/MCGamerNetwork/Issues), as that sort of information from the community greatly helps us diagnose issues.
 

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