KyleD
Career
- Joined
- Jul 10, 2012
- Messages
- 391
- Reaction score
- 826
*Application Process For Becoming a Builder:
In Game Name: KD181999
Age: 15
Timezone: GMT
Skype Name: KD181999
Have You Been/Are You in a Build Team?: Current the Server Manager of Team Elite
Builds You Have Done?: I helped build: Lobby Games and the current hub.
What Type of Builder do you class Yourself as?: (e.g Redstoner) Building(Exterior design)
(Put an X in the Box)
(Hint: Vague for a reason)
Please only fill in those you feel that you can fully master (Max. 4)
[] Knowledge of VoxelSniper and WorldEdit
[] Redstone
[] Terraforming of Gradients Mountains, Volcanoes and Valleys
[] Custom trees (Small and Big)
[X] Water Features (Lakes, Rivers, Waterfalls)
[X] Unique Builds
[] Able to Create Atmosphere
[X] Clever Designs
[] Working with Minimal Space
[] Considering Impacts on Interior and Landscape Whilst Building Exterior
[X] Sicking to and Working with the Theme
[] Organic Giant Structures
[] Choosing and Sticking to a Block Pallette
[X] Fine Details
[] Randomization and Advanced Patterns of Builds
Here is your space to give evidence of your images etc:
(Isnt done)
http://prntscr.com/2bcta8
I helped create parts of the TE hub
http://prntscr.com/2bctkb
I also helped create part of this SG map:
http://prntscr.com/2bcu57
In Game Name: KD181999
Age: 15
Timezone: GMT
Skype Name: KD181999
Have You Been/Are You in a Build Team?: Current the Server Manager of Team Elite
Builds You Have Done?: I helped build: Lobby Games and the current hub.
What Type of Builder do you class Yourself as?: (e.g Redstoner) Building(Exterior design)
(Put an X in the Box)
(Hint: Vague for a reason)
Please only fill in those you feel that you can fully master (Max. 4)
[] Knowledge of VoxelSniper and WorldEdit
[] Redstone
[] Terraforming of Gradients Mountains, Volcanoes and Valleys
[] Custom trees (Small and Big)
[X] Water Features (Lakes, Rivers, Waterfalls)
[X] Unique Builds
[] Able to Create Atmosphere
[X] Clever Designs
[] Working with Minimal Space
[] Considering Impacts on Interior and Landscape Whilst Building Exterior
[X] Sicking to and Working with the Theme
[] Organic Giant Structures
[] Choosing and Sticking to a Block Pallette
[X] Fine Details
[] Randomization and Advanced Patterns of Builds
Here is your space to give evidence of your images etc:
(Isnt done)
http://prntscr.com/2bcta8
I helped create parts of the TE hub
http://prntscr.com/2bctkb
I also helped create part of this SG map:
http://prntscr.com/2bcu57
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