Our Minecraft servers are offline but we will keep this forum online for any community communication. Site permissions for posting could change at a later date but will remain online.
Thanks!this is soo pwetty
You guys make my dayNice video
It is beautiful
I thought about lily pads, but realized that would almost be ripping off Moonlight Lake (which I really like). I did put in some islands but removed them as it just made it look sloppy, and when compared to the giant mountain looming in the distance, they looked extremely out of place. In a map as big as this, it would almost always go to forced deathmatch if running from spawn was easy. When fleeing the cornucopia, you have to weigh the risks. (Go to corn, or take a boat) This also reminds people that PvP isn't just who can click the fastest, or has the best connection. It's strategy as well, and that is greatly emphasized in water combat. Always stay BELOW your opponent, or they can get 3-6 hit combos. This is true in and out of water. If you're on a mountain and someone's below you, if it's safe, jump down below them and hit up. You have a much greater chance of winning. Ok, my PvP lesson is over.I think the spawn should be changed. Such as adding lilly pads or even small islands here and there. People (like me) would get really frustrated with water.
In the post on the MCSG homepage Chad said:Will this map be added on release of 1.7? Because the people responsible for adding maps are idiots if they don't add it. We really badly need more 120 player maps, and this looks great!
It is beautiful
Thanks.
I used a combo of WorldEdit's smoothing brushes and almost every single voxel brush on their commands wiki. I'll admit, the entire time I was tempted to stick giant 100 block tall trees everywhere. :[That terraforming! I love it. May i just ask. Did you use the blend ball?