Cubes
District 13
- Joined
- Jun 27, 2013
- Messages
- 2,843
- Reaction score
- 2,562
Report dem bugs pleasewanna see who can make it faster
3,2,1 go (Do you wanna make it, because if your too lazy I will)
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Report dem bugs pleasewanna see who can make it faster
3,2,1 go (Do you wanna make it, because if your too lazy I will)
kReport dem bugs please
Which servers do numbers 5 and 6 happen in? Specifically, 24, 48, 120.k
I'll do it here.
1. Opening any t3 chest WITHOUT taking the items will automatically make the chest dissapear (dont know if its a qq bug)
2. Certain disaster areas DO NOT announce when it is starting. Nor when it ends
3. the dome in some places ISNT actually on the beacon blocks, some are 20-10 blocks away from them
4. You can glitch out of the dome when you have a partner hitting you (only sometimes)
5. Everyone will spawn in the center like the Viva Coda glitch
6. Same with deathmatch /\
7. You can kill players through the glass of the separate sectors when the disaster is on
8. One sector will just strike you with lightning, randomly you have no warning.
9. Some chests will be empty at the beginning of the game
10. Blood rain sector will not tell you if it starts, only when it stops
Theres most likely more, I will stream later today and get more of them.
Grace period, if you're referring to the beginning of the gameI was fine for lag. My only problem right now is that I keep running into teams whenever I go to corn XD Otherwise I enjoyed it.
So far I've only played 2 games, so all I know is I think 11 and 3 are for 5 & 6Which servers do numbers 5 and 6 happen in? Specifically, 24, 48, 120.
And number 3 is intentional for the record
No, I've just been having bad luck when I go to craftGrace period, if you're referring to the beginning of the game
I believe we currently have it set so that the game will start with at least 1/4 of the full capacity. For example 6 out of 24 will still trigger a full game.New incoming bugs
1. Games will start without the right amount of players (qq12)
2. Players are invisible until DM starts (in PreDM they are invis (qq12))