Server: us4 (global?)
Game stage: ingame, deathmatch
Details: Red-stone states do not load properly on game restarts, doors of rooms will appear open when they should be closed, traps will not work correctly (pressure plate not activating till a server-side mob walks on it), Pretty much any thing that happens on a server will stay as is. This could just be a map reseting problem. This is also a problem is user placed blocks such as vines, they are just not resetting to initial map states where there was no vines previously. Tree leaves also do not reset to initial states. Switches do no reset to initial states ect.
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FIXED
Server: global
Game stage: ingame, deathmatch
Details: The introduction of being able to destroy dirt blocks may be too much, as traps can be exposed and you can bypass its mechanics. Traps should be protected properly (I believe some require you to break dirt) or have this feature removed. (There may be too many to list but the combination room exit is one of them).
Game stage: ingame, deathmatch
Details: Red-stone states do not load properly on game restarts, doors of rooms will appear open when they should be closed, traps will not work correctly (pressure plate not activating till a server-side mob walks on it), Pretty much any thing that happens on a server will stay as is. This could just be a map reseting problem. This is also a problem is user placed blocks such as vines, they are just not resetting to initial map states where there was no vines previously. Tree leaves also do not reset to initial states. Switches do no reset to initial states ect.
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FIXED