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STATION NEGATIVE (formerly 'Black Hole Blackout') | 25% COMPLETE

What features should I try and improve on?


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CWilson98

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STATION NEGATIVE
FORMERLY KNOWN AS 'BLACK HOLE BLACKOUT'


NEW UPDATES
  • Built rather large volcanic area.
  • Fixed cornucopia (now only 8 chests, as recommended.)
  • Began terraforming in some areas.
  • Finished underground mines.
  • Finished 'SECTION 9' area (area containing power room, oxygen supply, jet etc.)
  • Enhanced some redstone wiring.
  • Some other small things I forgot about...
I'm currently building my first MCSG map but I want it to be perfect. So far, everything has been hand built to perfection and to the smallest detail, even in places most players won't see. I have experience with building maps, but MCSG maps are new to me and I'm interested. So, here is what my map is about...

On a dark and mysterious unknown planet with a thin atmosphere, a nearby unknown cosmic energy wave has affected a manmade station, forcing a power-outage within the building. All doors are locked. All lights are off. All mechanisms are down. The power must be restored to travel to other places within the map and obtain weapons and armour. But beware, the power switches can be turned on and off by any player in-game, meaning you could find yourself trapped in an area of the building with other bloodthirsty players, being forced to fight in any given circumstances. Take full control of the building and garuntee your victory! There are traps and puzzles, small spaces and large spaces, this map will add to the already difficult challenge of the Survival Games, and it's unlikely you'll survive. Good luck.

The map is full of tightly packed corridors, multiple floors, traps and a power on/off feature. Although the map is unfinished, here are some pictures so you have an idea of what is in store.

2013-12-26_05.07.42.png

As you can see, Section 9 and the Volcano are similar in size. The newly introduced Volcano gives players access to the inside of a lava filled volcano. There are only a few challenges in this section, which include some parkour and facing some lava here and there.

2013-12-26_05.08.29.png

This is inside the volcano.

2013-12-26_05.08.42.png

The Cornucopia, slightly different from last time.

2013-12-21_22.39.54.png

A corridor in Section 9, showing how tightly packed everything is.

2013-12-21_22.38.53.png

The power room, the levers control the lights, doors and other mechanisms all around the map. This gives you a chance to trap certain players in certain areas, and leave them struggling for survival as they scramble to the escape.

2013-12-21_22.38.02.png

The underground mines in Section 9.

2013-12-26_05.09.15.png

And finally, the cornucopia room, or the 'observatory'.

Map development is going great! Is there any questions you guys would like to ask? Or any suggestions? Just leave a reply, I'll get back to you as soon as possible. Thanks guys!

CWilson98

 
Last edited:

Yin

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There isn't that much Terraforming on the map, but it looks like it'll be a great map when it's finished.
 

CWilson98

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There isn't that much Terraforming on the map, but it looks like it'll be a great map when it's finished.
I would terraform if it was an open space map, but it isn't. I think when the map is fully finished, I might create some mountain ranges surrounding the building, for the viewable outside places. But as I said, early stages.
 

Mooclan

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My main thought when reading the theme thingy was that if theres like 4 people left, and they're all trapped, what happens now? .-. people don't really wanna wait for DM to forcestart.
 

CWilson98

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My main thought when reading the theme thingy was that if theres like 4 people left, and they're all trapped, what happens now? .-. people don't really wanna wait for DM to forcestart.
Very good point, but I have taken that into thought whilst building the map and I've come to the conclusion that for each area that requires power to be accessed and escaped, there is an air vent they can escape through to get to the start of the map again.
 

CWilson98

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This kinda seems like Moonbase to me... sorry.
Moonbase 9 gives players a wider space to move, whereas this map is very compact. Yeah, of course it will seem like Moonbase 9 as both maps share similar themes, but I can assure you that the finished map will be very different to Moonbase 9 in many ways.
 

benji_r

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A bit of a combination between moonbase 9 and solar frost...but luckily i quite enjoy both of these maps, and by the looks of it I would like to play yours too. The one thing i saw whilst looking through the screenshots, cut down on the number of chests you have at corn, I think that there's way too much. You should aim to have around 8, gives everyone a fair chance but doesn't make it too easy. other than that, good work, keep going, maybe one day this could be the next biggest map.

Bentomkeke
 

lakerfuffle

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I love the originality with this map. Although you honestly need a more catchy name.
Here's my ideas:
"Defcon 5"
"All Systems Go"
 
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CWilson98

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I love the originality with this map. Although you honestly need a more catchy name.
Here's my ideas:
"Defcon 5"
"All Systems Go"
Yeah, the name is most probably temporary and as I work on the map a more creative name will come to my head.
 
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