ChargedPVP
Experienced
- Joined
- Nov 21, 2013
- Messages
- 472
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Its a good point but there will be so many holes and openings in it that it will be easier to escape, we were not finished with it.I don't really like the wall around corn, as it makes it really tough to escape, but then again there's maps like Avaricia and Icarus that have something similar and are popular.
Thx but it really isnt when you fly around lolA 250 radius is actually pretty big. For example, sg4 has around a 175-200 radius. as for the map, it's looking pretty good so far
Then it's a good thing what matters is how big it seems on landThx but it really isnt when you fly around lol
That being said the floor of your cornucopia looks quite plain - you could try cutting it in half (similar to either the overview of SG2 or Fallen Empire) with two contrasting sides, or three or four. Or keep it consistent and add more vein streaks of gravel etc.
eh, not the theme we are going for total destruction. But what blocks would you suggest? we are trying to figure that out. I will add more gravel though.Add more blocks to your main palette, add sand or various types of sandstone or blocks that compliment the sandstone well to line and texture for example this corridor;
That being said the floor of your cornucopia looks quite plain - you could try cutting it in half (similar to either the overview of SG2 or Fallen Empire) with two contrasting sides, or three or four. Or keep it consistent and add more vein streaks of gravel etc.
It doesn't have to look destroyed I kinda meant patterns to contrast the sides. Some contrasting blocks would be obsidian, gravel, fire, slabs, stone, dark colours and to compliment - sand, quartz, glowstone and various woods.eh, not the theme we are going for total destruction. But what blocks would you suggest? we are trying to figure that out. I will add more gravel though.