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Mobs not showing up - I eagerly await this, as there are many times that I've gone into DM and one-shotted the last person, simply because they ran out of food. This would not happen nearly as often as if Mobs worked, and also it would be tougher to survive at night. This will also help make games shorter and stop people from hiding near the edges of the map as often, as SG1 and SG2 are quite difficult to travel long distances, particularly because there's so little food.SG Classic Fixes:
+ Mobs not showing up
+ Some chests not refilling
+ Lobby item uses
+ Finish network roll-out in the other locations
Amen.The semicolon is my style. Without the semicolon, I am nothing; without me, the semicolon is nothing.
I..; Peace and Love.The semicolon is my style. Without the semicolon, I am nothing; without me, the semicolon is nothing.
what about crafting golden apples .-.So we have been hearing your feedback the last few weeks and been working hard to update our network. The last of the updates will happen between now to Friday:
SG Classic Fixes:
+ Mobs not showing up
+ Some chests not refilling
+ Lobby item uses
+ Finish network roll-out in the other locations
Network updates:
+ CA Mini Hub
+ AS Mini Hub
+ AU connection improvements
Already done!
+ Database and Website move
+ Improve login times
+ Fixes to address network drops in random locations
Please note that December will be a trial month for the AS location. If there are not enough players/support in that area we will drop that server. If you play there, be sure to show your support by upgrading your account. Supporting 5 locations around the world is expensive!
That was a Minecraft change in 1.6, not our change, but I can see what we can dowhat about crafting golden apples .-.
That was a Minecraft change in 1.6, not our change, but I can see what we can do
Survival and Creative are entirely dependent on the release of CraftBukkit 1.7.2. Until we can update these servers to the appropriate version, it's unlikely that we'll bring these servers back online. You can expect both of these servers to be back shortly after the CraftBukkit team releases their first developmental build.Awesome how about Survival and Tf2 and Zedchase and Creative
becuase mcsg is jusst getting boring
Thanks for updating me i guessSurvival and Creative are entirely dependent on the release of CraftBukkit 1.7.2. Until we can update these servers to the appropriate version, it's unlikely that we'll bring these servers back online. You can expect both of these servers to be back shortly after the CraftBukkit team releases their first developmental build.
MCTF2 and ZedChase are being completely rewritten; this is a difficult process considering the Minecraft API has changed drastically with the 1.7.2 update. We are, however, happy to announce that we now have a developer completely dedicated to MCTF2. We hope that this will assist with the progress of this particular project.
In addition to the servers you're already aware of, if you've been to any of the regional hubs you will have noticed that there's a giant question mark between Survival and Creative. This project should have a release date assigned sometime after the CraftBukkit 1.7.2 release, so you can expect something new and interesting coming your way soon! :]
Im an AS Player, and MCSG is my life, i do get 4 bar connection on US Servers, but its just not the same as AS, AS is a fun community! Although i do agree that there are wayyy too little players.Just want to add in our logic, if we do the hub servers, we can support the dual protocol like in the other locations to help get more players on.
I agree with Keno, Keno is my friend on AS, he also loves playing MCSG. So please do not shut down the AS Community!Speaking as an AS user:
Thanks for reading! ~ Keno_jewls
- We have nearly 4-6 donors every game (estimation) during our peak times which is Friday, Saturday Sunday. Pretty much all day. Although more donors would be better. I agree.
- Although we have 12 servers. They are rarely full due to school and since the majority of our AS players are kids in school, my suggestion would be that you should reduce the number of servers to say , 4 to 6 in order to force the filling of servers quicker, we have many games currently which barely start due to this and lobby timers often expire extremely regularly.
- The mini-hub would be nice although I would suggest reducing the number of servers rather than adding a mini-hub. Which ever is cost friendly.
Edit: "lobby timers often expire extremely quickly" -> "... extremely regularly"