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Possibility for Deathmatch to be triggered twiced

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willeb96

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This just happened: http://i.minus.com/i2ZFwr2mEy8rV.jpg

Enough players had died to trigger the deathmatch which created a 60 second timer.
When the "natural" timer was up the deathmatch started, however, this didn't cancel the 60 second timer which ended about 20 seconds after the natural one. This created two deathmatches.

I hope I provided enough information for you to fix this :)

Also, if you're a dev, check this thread out: http://www.minecraftsurvivalgames.com/threads/caps.8739/
 

Dirky_Jerky

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yea, if it is under the right conditions, once because of that i had one, but its added 2 victories to my victory count.

And i bet im not the only one..... :rolleyes:
 

Logstone

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It's a bug it will be fixed. Also a bigger problem is that when it starts the second time and the sand is falling enough, you will spawn in lava.
 

willeb96

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It's a bug it will be fixed. Also a bigger problem is that when it starts the second time and the sand is falling enough, you will spawn in lava.
Really? I thought the sand was reset with code in the beginning of the match...
I guess they just copy a worldsave of the arena instead.
 

Logstone

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All worlds get reset on server restart if i'm right, So does the deathmatch arena. Don't worry we'll fix the arena, and also the lagg that it creates.
 
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