This just happened: http://i.minus.com/i2ZFwr2mEy8rV.jpg
Enough players had died to trigger the deathmatch which created a 60 second timer.
When the "natural" timer was up the deathmatch started, however, this didn't cancel the 60 second timer which ended about 20 seconds after the natural one. This created two deathmatches.
I hope I provided enough information for you to fix this
Also, if you're a dev, check this thread out: http://www.minecraftsurvivalgames.com/threads/caps.8739/
Enough players had died to trigger the deathmatch which created a 60 second timer.
When the "natural" timer was up the deathmatch started, however, this didn't cancel the 60 second timer which ended about 20 seconds after the natural one. This created two deathmatches.
I hope I provided enough information for you to fix this
Also, if you're a dev, check this thread out: http://www.minecraftsurvivalgames.com/threads/caps.8739/