JoelJCE
Career
- Joined
- Aug 12, 2013
- Messages
- 360
- Reaction score
- 638
Though I can completely understand why donors would want this, I'm still a little "iffy" on the whole issue. The current concern with Moderators and VIPs having this function is that it'll be abused by people switching back and forth between ranks constantly.
Ghostfixing is more of a "client-side" fix in the fact that there isn't some big notification that says, "That user just ghostfixed." Changing your rank is a visible change - it alters the color of your in-game name. From the standpoint of someone who can already use disguise, if I disguise in-game there's a lot of people that immediately ask, "Hey, how'd you do that?!" because they're able to see the color of my name change. People are much more likely to learn about this command just by its very nature, so I can already sense an alarming potential for this feature to be abused.
People could also argue that the server could detect if they've already hidden and just allow them to change once, but in reality we want to reduce the amount of information stored and the amount of checks that our servers need to perform. In an environment where over 30,000 players play over 10,000 games every single day (fun fact, these statistics are accurate), minimizing lag is on the top of the agenda.
In addition, there's going to be a number of changes that will occur with /disguise in the upcoming months; changes that will alter more than just the color of the user's name. Having the updated additions available to the general public would be a nightmare.
I'm not bashing this idea; I understand the desire to not be targetted in a game because of the color of your name - ask any Staff member, they'll be able to tell you all about the frustration. But from the standpoint of someone who deals lag complaints from members of our community on a daily basis, giving players the ability to cause lag isn't something that's going to contribute to network stability. We can make as many rules about not abusing this as we'd like, it just wouldn't be controllable. If you'd like proof of this, just look at the number of users who continue to hack even though it's against the rules.
For these reasons, I'm voting no. The potential for this feature to be abused and cause server lag is too high. I also apologize for the incredibly long post. I figured I'd at least explain why I said no.
Regardless, this is a hotly debated topic among Staff, and I'm glad this has been brought up. I'm interested in seeing other peoples' opinions; maybe there's a possibility I've overlooked. :]
This is an interesting take and much more realistic. However, I can still see people abusing this. Developers want to minimize the effect that a member can have on a server's performance. We don't want to give players a medium to lag the server and by effect ruin the experience for other people. I can see people arguing, "Well, there's a /ghostfix feature that any player can use, so technically there IS a medium to lag the server already.", but I'm fairly confident in saying that ghostfixing is not very well known. In fact, you most likely learned about this feature from someone who played MCSG for much longer than you did.if donors felt they were being targeted then maybe a /hide command could be implemented which sets them to a normal member as opposed to the /d
Ghostfixing is more of a "client-side" fix in the fact that there isn't some big notification that says, "That user just ghostfixed." Changing your rank is a visible change - it alters the color of your in-game name. From the standpoint of someone who can already use disguise, if I disguise in-game there's a lot of people that immediately ask, "Hey, how'd you do that?!" because they're able to see the color of my name change. People are much more likely to learn about this command just by its very nature, so I can already sense an alarming potential for this feature to be abused.
People could also argue that the server could detect if they've already hidden and just allow them to change once, but in reality we want to reduce the amount of information stored and the amount of checks that our servers need to perform. In an environment where over 30,000 players play over 10,000 games every single day (fun fact, these statistics are accurate), minimizing lag is on the top of the agenda.
In addition, there's going to be a number of changes that will occur with /disguise in the upcoming months; changes that will alter more than just the color of the user's name. Having the updated additions available to the general public would be a nightmare.
I'm not bashing this idea; I understand the desire to not be targetted in a game because of the color of your name - ask any Staff member, they'll be able to tell you all about the frustration. But from the standpoint of someone who deals lag complaints from members of our community on a daily basis, giving players the ability to cause lag isn't something that's going to contribute to network stability. We can make as many rules about not abusing this as we'd like, it just wouldn't be controllable. If you'd like proof of this, just look at the number of users who continue to hack even though it's against the rules.
For these reasons, I'm voting no. The potential for this feature to be abused and cause server lag is too high. I also apologize for the incredibly long post. I figured I'd at least explain why I said no.
Regardless, this is a hotly debated topic among Staff, and I'm glad this has been brought up. I'm interested in seeing other peoples' opinions; maybe there's a possibility I've overlooked. :]
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